Ron wrote:Our short-term plan is to release some updates that have some requested features for players, and some that have the potential to help us make more money...
If after some updates things don't change, we'll probably have to move on to other projects to feed our starving families
Ron wrote:right now we're planning to have three more major feature updates.
first one coming this week has giftable medals and anonymous games.
after that we plan to add the ability to rename outposts you control (probably as IAP), ability to mute conversations and players, and maybe add a couple of new game options.
and after that we will likely add tournament play.
^^This right here is bad news. Subterfuge isn't making enough money, so the development cycle can not continue, which means that there won't be many new features added into the game.
I'd like to suggest that we all try to convince Noel and Ron of fixing the one thing we all agree is a problem and to figure out how to monetize Subterfuge instead of adding new features. Personally, I'd much rather risk not having a few minor new features for the longer term success of the game.
That one problem we can all agree on is groups of pre-alined players joining in the same ranked games. Yes, people should be able to play with their friends. No, theres nothing wrong with 'multi-game deals'. But there shouldn't be a way for players to follow each other into the same ranked games. And the only way to fix this problem that I can see, is to either make ranked games more of a ladder type system. Or to scramble the game name, censor the player names, disable order scheduling, and to disable chat until the game starts.
Further more, we should all try and brainstorm possible monetization ideas that could help increase the amount of serious development time devoted to this game. I'll compile them all into the below list.
Community Promotion Ideas:
- Google Playstore Link (For Rating the App) - https://play.google.com/store/apps/deta ... subterfuge
- iTunes Link (For Rating the App) - https://itunes.apple.com/us/app/id702951905?mt=8
- Tutorials for new players.
- Mentoring
Monetization ideas:
- Steam Port - I'm not sure how difficult it would be to port Subterfuge to Steam, but I believe the $9.99 price point is a popular one on Steam. And a port to Steam could help to greatly increase the user base.
- PayPal Donation Button/Link - I've seen a vast number of different forums have a donation button somewhere so users could throw some money to the Admin/Host. PayPal transfers money for free between US accounts and charges a 4% handling fee on international accounts. On top of that, donations are considered gifts, and therefore are not subject to taxes. (Not to mention that you will get at the very least, receive 96% of the amount sent to you. Compared to the 70% you would receive if you were to make some sort of 'tip' IAP.)
- New IAP levels - $X for #Y Games/Moves/ (Maybe something like $2.99 to open a second game spot)
- New IAP Art - Art Packs, Different Skins.
- New IAP Specialist expansions - Not in a "Pay to win" kind of way. But in an expansion/alternative specialist pack kind of way. Carcassonne does this really well. They also charge $9.99 for the game and then sell their expansions that alter the gameplay slightly for $1.99.
- Stop giving L1's access to the new features - Continuing on from above, Carcassonne also requires that ALL parties own the expansion packs in order to play them. As it stands now, you are giving WAY to much away for free. And as such, theres no real reason for L1's to upgrade to L2.