Hello Devs, Mods, and Everyone!
Now I'll say this, I hate four factory starts, it's painful but it can be lot's of fun!
Hoooweverrrr, in the TET Final round this is what happened:
Four Factory Start ... on a Factory HEAVY map.
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With this set-up there is little to no incentive to attack, the game is boring slow and aggravating, and it can be very unbalanced.
Everyone knows you can't take too many factories at the start due to time/distance production problems, imagine this on this set up and your cap is set at 300 .. or even 250.
Attack someone and take their factory? You'll be production capped, and have another useless factory, and hey the person your attacking has 5 or 6 more factories anyway right?
Now there are a few things you can do on a map like this but barring heave diplomacy and trust specialist hires I feel can give and overwhelming advantage in this map type. (One player got very good hires for this map.. and ugh.)
Not that this is game breaking or unfair, I just find this set up.... not fun to play, it makes me want to resign actually.
Me imploring you to remove four factory starts in factory heavy maps... for the love of god.