I am in the middle of my very first game - what fun! I am consumed with the game already.
We had someone resign immediately which gave one player a huge advantage. The "rubber banding" was provided naturally through player interaction. Sure the person that got the initial big advantage is still leading, but the lead has dwindled and others banded together to counter him/her. I think they have had their hands full the whole game!
I don't think the game needs to artificially influence players abilities as has been described, but I think it would be great if there was a way to either remove or redistribute resources of players that prematurely resign. How you define "prematurely resign" I don't know - resign before they engage in combat, before they develop X number of drillers, before 24hours - something. And obviously redistributing or removing the resources is equally difficult to define and implement.
One thing I am wondering is what stops someone from joining every game with 2 accounts and funneling resources to the other, resigning and taking over the second accounts resources, or just playing as two accounts?
Great game, can't wait to see how this plays out! They all better keep an eye out for the underdog!