hi everyone,
one of the things noel and i have been discussing on and off for a while is how to keep players engaged in the game, feeling like there's a purpose to playing. in talking about how to accomplish this there are two competing goals:
1. if you gain a lead early, it should mean something, and should not be easy for someone with a weak start to jump ahead of you.
2. if you're off to a bad start, you should feel like you have a chance to climb up the ranks. not necessarily from last to first, but maybe from #7 to #2. otherwise, if you're off to a very weak start, there's not a lot of motivation to keep laying.
i recently heard that DOTA 2 made a big change relatively recently, by strongly boosting the reward for a losing team killing a winning team's hero, which makes it much easier for them to get back into the game with one strong (if desperate) play.
could this be applied to subterfuge somehow? allowing players who aren't doing well to jump up the ranks without making an early lead seem meaningless? or maybe an early lead _should_ be meaningless?
since we're thinking about this, we thought we'd see what the community thinks, maybe some ideas come out of this.
ron