please NERF the king

Strategy, feedback, or anything SUBTERFUGE-related
Fri Jan 01, 2016 7:16 pm

  • v3xt wrote:tw2000, yes a 7th MoE does not decrease your driller production any more(unless it gives you negative production, has anyone ever actually had 7?), but because of the relation to driller cap and production, if your production is 0, your driller cap may as well be 0 to. Let's look at it this way. You have 5 factories and 3 generators. Your production is 90 a day, and your cap in 300. At this rate, it would take 3.3 days to reach your cap. If you hire a MoE, your production is 75, but your cap is 600, so it would take 8 days to reach your cap. Now lets say you have 6 of them. Your cap is 2100, and your production is 0. 2100/0 is an error, because you will never reach cap. Add a 7th one and it is still an error. Sure your production isn't decreased any more, but it would take an infinite amount of time for you to reach your cap. I guess technically there isn't a disadvantage to hiring a 7th one, but there's also no benefit to hiring him. This is not like the king, where no matter how many you have, it always makes your drillers more powerful, but it doesn't keep making your shields less powerful.

    Nope, there is an advantage. Players who work in pairs (and I've seen some around, they are usually friends in real life as well). An idea is that one of them can have a huge driller cap by having heaps of MoE's while the other has a huge driller production and a really low cap.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Fri Jan 01, 2016 7:39 pm

  • tw2000 wrote:
    v3xt wrote:tw2000, yes a 7th MoE does not decrease your driller production any more(unless it gives you negative production, has anyone ever actually had 7?), but because of the relation to driller cap and production, if your production is 0, your driller cap may as well be 0 to. Let's look at it this way. You have 5 factories and 3 generators. Your production is 90 a day, and your cap in 300. At this rate, it would take 3.3 days to reach your cap. If you hire a MoE, your production is 75, but your cap is 600, so it would take 8 days to reach your cap. Now lets say you have 6 of them. Your cap is 2100, and your production is 0. 2100/0 is an error, because you will never reach cap. Add a 7th one and it is still an error. Sure your production isn't decreased any more, but it would take an infinite amount of time for you to reach your cap. I guess technically there isn't a disadvantage to hiring a 7th one, but there's also no benefit to hiring him. This is not like the king, where no matter how many you have, it always makes your drillers more powerful, but it doesn't keep making your shields less powerful.

    Nope, there is an advantage. Players who work in pairs (and I've seen some around, they are usually friends in real life as well). An idea is that one of them can have a huge driller cap by having heaps of MoE's while the other has a huge driller production and a really low cap.


    Not really, you can gift out subs to people at their driller cap and they will still receive them. So the MoE doesn't really make this tactic more or less viable
    zerashi
     
    Posts: 51
    Joined: Wed Oct 28, 2015 7:25 pm

Fri Jan 01, 2016 8:07 pm

  • zerashi wrote:
    tw2000 wrote:
    v3xt wrote:tw2000, yes a 7th MoE does not decrease your driller production any more(unless it gives you negative production, has anyone ever actually had 7?), but because of the relation to driller cap and production, if your production is 0, your driller cap may as well be 0 to. Let's look at it this way. You have 5 factories and 3 generators. Your production is 90 a day, and your cap in 300. At this rate, it would take 3.3 days to reach your cap. If you hire a MoE, your production is 75, but your cap is 600, so it would take 8 days to reach your cap. Now lets say you have 6 of them. Your cap is 2100, and your production is 0. 2100/0 is an error, because you will never reach cap. Add a 7th one and it is still an error. Sure your production isn't decreased any more, but it would take an infinite amount of time for you to reach your cap. I guess technically there isn't a disadvantage to hiring a 7th one, but there's also no benefit to hiring him. This is not like the king, where no matter how many you have, it always makes your drillers more powerful, but it doesn't keep making your shields less powerful.

    Nope, there is an advantage. Players who work in pairs (and I've seen some around, they are usually friends in real life as well). An idea is that one of them can have a huge driller cap by having heaps of MoE's while the other has a huge driller production and a really low cap.


    Not really, you can gift out subs to people at their driller cap and they will still receive them. So the MoE doesn't really make this tactic more or less viable

    The problem with that is that people will consider you just another player in the game, so you never make it to a very high number of drillers. If you many many MoE's then you can deter your potential enemies and it plays a big psychological role in the middlegame as well, making people want to be on your good side. The very fact that you can accommodate so many drillers will earn you more allies. The pair I have seen who didn't have MoE's failed to get very far (I think about 800 drillers or so). Then they got attacked by 4 people. I think I saw one player have 3 MoE's and 2 tinkerer's and eventually had 3 people feeding him drillers.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Fri Jan 01, 2016 8:58 pm

  • The problem with that is that people will consider you just another player in the game, so you never make it to a very high number of drillers. If you many many MoE's then you can deter your potential enemies and it plays a big psychological role in the middlegame as well, making people want to be on your good side. The very fact that you can accommodate so many drillers will earn you more allies. The pair I have seen who didn't have MoE's failed to get very far (I think about 800 drillers or so). Then they got attacked by 4 people. I think I saw one player have 3 MoE's and 2 tinkerer's and eventually had 3 people feeding him drillers


    I suppose, but at this point were comparing apples to oranges. In the scenario of having a mass of MoE's you need to have other people feed you drillers to sustain the illusion that your a monster even though you have no production. So once you stop getting fed drillers your basically a sitting duck, if a very fat one. Once you go to war without allies backing you up the illusion will crumble.

    As opposed to someone with a bunch of kings who has no need for allies sustaining him. Because he is an actual monster.
    zerashi
     
    Posts: 51
    Joined: Wed Oct 28, 2015 7:25 pm

Fri Jan 01, 2016 10:16 pm

  • Yeah if I saw someone had no production, I would immediately attack their factories and undefended outposts. It would be like if in a FPS you could carry 10 times as many magazines, but you didn't get any bullets.
    "You want to believe that there’s one relationship in life that’s beyond betrayal. A relationship that’s beyond that kind of hurt. And there isn’t."
    -Caleb Carr
    User avatar
    v3xt
     
    Posts: 426
    Joined: Tue Oct 27, 2015 8:38 pm

Fri Jan 01, 2016 10:26 pm

  • v3xt wrote:Yeah if I saw someone had no production, I would immediately attack their factories and undefended outposts. It would be like if in a FPS you could carry 10 times as many magazines, but you didn't get any bullets.

    True, but potential strategy:
    1. Get 6 MoE's.
    2. Send an opponent a "peace gift" of 6 MoE's
    3. Laugh at opponent as you attack.
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
    User avatar
    roadkiehl
     
    Posts: 777
    Joined: Sat Aug 29, 2015 12:43 pm
    Location: Above It All

Fri Jan 01, 2016 11:40 pm

  • zerashi wrote:
    The problem with that is that people will consider you just another player in the game, so you never make it to a very high number of drillers. If you many many MoE's then you can deter your potential enemies and it plays a big psychological role in the middlegame as well, making people want to be on your good side. The very fact that you can accommodate so many drillers will earn you more allies. The pair I have seen who didn't have MoE's failed to get very far (I think about 800 drillers or so). Then they got attacked by 4 people. I think I saw one player have 3 MoE's and 2 tinkerer's and eventually had 3 people feeding him drillers


    I suppose, but at this point were comparing apples to oranges. In the scenario of having a mass of MoE's you need to have other people feed you drillers to sustain the illusion that your a monster even though you have no production. So once you stop getting fed drillers your basically a sitting duck, if a very fat one. Once you go to war without allies backing you up the illusion will crumble.

    As opposed to someone with a bunch of kings who has no need for allies sustaining him. Because he is an actual monster.

    By then you would have a very large number of drillers. What you then do is gift your MoE's and attack everyone else. And as I said earlier, they usually work in pairs and are usually friends in real life, so there isn't much chance of going to war without allies backing you up.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Fri Jan 01, 2016 11:43 pm

  • v3xt wrote:Yeah if I saw someone had no production, I would immediately attack their factories and undefended outposts. It would be like if in a FPS you could carry 10 times as many magazines, but you didn't get any bullets.

    If I saw someone with no production I would immediately suspect them of being fed by someone who probably has a very high driller production rate. In that case I would think about whether I wanted to ally with them or get everyone to attack them.
    And you get bullets because you're friend who gets 4x everyone else's amount of bullets gives a lot of bullets to you magically. :lol:
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Fri Jan 01, 2016 11:44 pm

  • roadkiehl wrote:
    v3xt wrote:Yeah if I saw someone had no production, I would immediately attack their factories and undefended outposts. It would be like if in a FPS you could carry 10 times as many magazines, but you didn't get any bullets.

    True, but potential strategy:
    1. Get 6 MoE's.
    2. Send an opponent a "peace gift" of 6 MoE's
    3. Laugh at opponent as you attack.

    He would probably try to gift them back at you, but it would be too late! :lol:
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Sat Jan 02, 2016 4:54 am

  • The subject is about nerfing the King, but seems everyone is complaining about drill caps and allied strategies. Totally different.

    While stacked kings are brilliant, I don't understand why people obsess over them. There are strategies you can employ. Specialists are your friend - security chief overvalued outposts can reduce a killer sub to a manageable size. Rather than complaining we should be discussing counter measures. :)
    "I work for the company. But don't let that fool you, I'm really an okay guy."
    User avatar
    carter j burke
     
    Posts: 379
    Joined: Sun Oct 25, 2015 3:33 pm

PreviousNext


Return to General




Information
  • Who is online
  • Users browsing this forum: Google [Bot] and 123 guests