please NERF the king

Strategy, feedback, or anything SUBTERFUGE-related
Tue Jan 19, 2016 6:01 am

  • Champinoman wrote:Keep the kings effect as it is, but only apply the effect if the sub is within range of a king. Make the kings range the same as a standard outpost. So if you are in range of a king (or the king is in the attack) then the bonus is applied. If a sub is within range of 2 kings then the sub gets the bonus of 2 kings in the attack. The kings range can be affected by an intel officer for bonus 25% range. Also, combining with a Princess gives bonus range too the same as it would with a sentry.

    I like this, but how would you change the debuff? Would you remove the loss of shields completely, or say it only applies to outposts in range of the king?
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    v3xt
     
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Tue Jan 19, 2016 7:26 am

  • I think we should only be limited to one king, just like one queen. You can't have more than one King or Queen, you can have many princesses and princes but not King and Queens. So very simple, limit one per player, maybe get a prince specialist and use him like a princess, give me increase outpost range and he becomes the new king if your old king gets killed.
    pookiebear
     
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Tue Jan 19, 2016 8:04 pm

  • The problem with making the King any more complex than he already is, is that his description ultimately needs to fit in a mobile-size text box. He is already got the box packed to the teeth, and is easily the most complex/confusing spec for new players.
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    kevlargolem
     
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Wed Sep 21, 2016 9:56 am

  • kevlargolem wrote:The problem with making the King any more complex than he already is, is that his description ultimately needs to fit in a mobile-size text box. He is already got the box packed to the teeth, and is easily the most complex/confusing spec for new players.

    I agree

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    aclonicy
     
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Wed Sep 21, 2016 10:54 am

  • aclonicy wrote:
    kevlargolem wrote:The problem with making the King any more complex than he already is, is that his description ultimately needs to fit in a mobile-size text box. He is already got the box packed to the teeth, and is easily the most complex/confusing spec for new players.

    I agree

    (1000th post yeah! :P )

    I do agree with this, but he is easy explained to a new player by an "oldy"

    PS, You wasted your 1000th post, but congrats
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    nojo34
     
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Wed Sep 21, 2016 3:33 pm

  • The king needs to be reworked. Not balanced, not nerfed, simply reworked. Period.
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    niverio
     
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Wed Dec 14, 2016 10:55 am

  • What if we just change the downside to the king. Make it so it decreases the output/drilled maximum by 20 or so. It seems like something a king would do. He is really fat and needs plenty of Air conditioning. Or is just really spoiling himself. This way there would be no new concepts to the game.
    mathsums
     
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Wed Dec 14, 2016 11:55 am

  • mathsums wrote:What if we just change the downside to the king. Make it so it decreases the output/drilled maximum by 20 or so. It seems like something a king would do. He is really fat and needs plenty of Air conditioning. Or is just really spoiling himself. This way there would be no new concepts to the game.

    That is an idea I have proposed before, so I like it. So his downside stacks, and is relative to his upside.

    Drills are better, so Yu get less.
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    nojo34
     
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Wed Dec 14, 2016 1:00 pm

  • Plus it makes more sense to have him decrease power, than to decrease shields everywhere. Wouldn't a king try and play chess with as many pieces as possible? Or maybe the king upside could be that he doubles the output of where ever he is at.
    mathsums
     
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Wed Dec 14, 2016 7:29 pm

  • The king is not that op. It gets countered by sec cheifs. I think in mining games security cheif stackkers are way worse than king stackers. In my last game i had a king, 2 admirals, tycoon, MOE and a super sentry but still lost to a pufferfish with 2 security cheifs.
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