tw2000 wrote:I get everyone's points but I just wanna say that having different effects after 'x' amount of a specialist does seem to weaken the game mechanics. I thought up the idea of 'negative shield' because I wanted the -20 shield idea to be able to keep stacking negatively, without having to change the negative effect after 1 king. So I wouldn't mind the 1 per 4 or 1 per 5 driller ideas, but I think the 'Duke' or changing amounts of 1 per x drillers for more than 1 king does seem to change the fundamental 'stacking' element of the game a little.
The main problem is the king is a badass specialist with a an equally devastating drawback. But when you begin to stack them the drawback becomes non existent with only positive gain.
Negative shields may be good, but it feels like it would be a weird addition. I can't really think of a reason your shields would ever work against you.
I like the idea of duke as long as it promotes to king when the original is dead, it seems like a cleaner way to do it without creating an entirely new mechanic since the princess is similar. Their can be only one king and one queen, makes since to me.
Dropping the percentage to 1 in 4 or something would also work, but the shield drop would have to be reduced along with it. Maybe 1 in 4 driller count with minus 10 shields. That way their still hitting drawbacks 3 kings in, thoughbthe drawbacks are reduced each time