kevlargolem wrote:Admiral is OP, Tycoon is OP, King is OP, and... *drum roll* Minister of Energy is also OP. Engineers might also be OP, but I havnt experimented with them enough to say for sure.
So the take-away from this is basically that the promotioned specs are OP. The counter arguement to this is "well they take 2 hires, so they should be." It would take like 3 hires to make these specs in line with most of the non-promotable specs. Add to that the fact that they can be promoted away from the queen and most have a global effect (most single hires do not), and yes, they are easily stronger than the other single hires. The drawback for Admiral and Tycoon is that you must lose extremely useful single-hires in Smug and Nav, and the drawback for king is that Hypno is usually completely worthless for 18 hours.
But this is not a MOBA. You can't just choose any OP spec you want to dominate with every game. You must play the hand youre dealt. Its actually ok that the specs arnt perfectly balanced for this reason.
The King is different though. Not because King itself is so OP, but as discussed previously, the stacking is just ridiculous because the negative cant stack.
Now in creative writing, a person critiquing your work can very often hone in on the problem with great accuracy. However, the suggested soloution to that problem coming from anyone but the writer often feels totally wrong, even if the critiquer is a skilled writer themself. And even if the critiquer did manage to nail the solution perfectly, the writer never uses it because it is their brain child, they are the creator, and they dont want some other outsider intruding on that. I think game design is the same way.
So we can talk all day about solutions, but what is really important is that the problem is fully exposed and agreed on by the majority. I just hope the devs see it, agree... then they can come up with a solution that matches the brilliance in design that the other specs have.
Agreed.
Besides, I get the sense that the devs don't have the time (or maybe the patience
) to read the forums anymore. Feel free to correct me if I'm wrong, devs.
Regardless, kevlargolem is absolutely right. We, as the consumers, have no clue how much there is behind the scenes. There's a great podcast (99% Invisible) that talks about how 99% of design is behind the scenes and that the consumer only sees that 1%. The devs certainly are the ones qualified to fix the problem, and we can only speculate as to what that is.
"Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity