I agree that the positive stacking effect (the number of drillers destroyed per 3 drillers that you have) cannot be balanced by the negative stacking (-20 to shield). I think a good solution (although perhaps complex to implement) would be to have the possibility of negative shield. So, say if a player had 3 kings, a heavy shielded generator would have -40 shield. After 48 hours, the shield would reach min charge (-40). What would happen on combat of an outpost would be that the shield at the outpost becomes the 'shield' of the sub that is attacking the outpost. So then the sub would have 40 'shield' which would have to be destroyed before the drillers at the outpost could touch the drillers on sub. Of course, if the sub arrived when the outpost only had a -26 shield charge, then the sub would have 26 shield. The infiltrator would probably be useful for the player with the kings as it would destroy 20 'shield' from the sub, etc. A player cannot deactivate a negative shield charge.
EDIT: I forgot to mention that unused sub shield charges the outpost shield accordingly IF the enemy takes control of that outpost. So suppose a player had 2 kings, and one of the outposts was at -18 shield. If he had 12 drillers there, and an attacking sub had a lieutenant and 6 drillers, the outpost would be taken and would have a lieutenant and 8 shield.
Last edited by
tw2000 on Sat Dec 26, 2015 10:52 pm, edited 3 times in total.
Kings aren't OP
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