FateCreatr wrote:The fact that you don't have a guaranteed way to to stop the combo does not make it unreasonably powerful, it means you need to strategize around it. That may mean taking their mine, building another one, sending in your own martyr...
These options are fairly irrelevant in dealing with this particular attack as you could do those things anyway to increase your chances of winning. Unlike the back-and-forth of territory control, there is nothing you can do to
reverse the loss of your mine via a Martyr.
FateCreatr wrote: It's not like the same tools aren't available to you.
There is a counter measure already built into the game. If you fail to use it effectively, or win through the attack, that's on you.
This is not always the case, though. Specialists are random and therefore it is perfectly reasonable to assume that a player may very well not have either the option to use this tactic or the option to counter it.
Additionally, I also strongly feel that players should be able to bypass a Pirate if it does not serve a specific need for them given the game state without worrying that not doing so will open them up to this type of attack later in the game. If there is 'one true choice' in a given selection of 3 units, it means the balance is not correct.
My point is fairly simply that there should be various, strategic ways to counter any given tactic in a game. That's what makes strategy games great.
The other combat interactions that exist in the game are extremely deep and offer a lot of fantastic counters to every other tactic. The way the other specialists interact with each other, drillers, and shields is very complex and has a great deal of depth to determine the winner or loser of a specific combat.
The Martyr is really the only specialist in the game that has such a binary result that circumvents the other elements of the game. That would almost be OK if not combined with its completely unique mechanic of permanently destroying a node. Basically, I feel like the Martyr does not 'play nice' with the game rules relative to the other units in the game.
Oddly, the Martyr is also fairly close to useless without a Navigator given the ease of which it can be countered by single-driller subs and the like. I'm actually hard-pressed to think of a scenario where the Martyr is really a good strategic choice unless you are planning on using the Navigator+Martyr combo.