Strategy, feedback, or anything SUBTERFUGE-related
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Re: Competitive Guide

Thu Nov 10, 2016 6:09 am

+1
Who/Where is KevlarGolem these days, by the way ?

Re: Competitive Guide

Fri Nov 11, 2016 1:52 am

I also love this guide, and think a sticky couldn't hurt.

KevlarGolem was already gone by the time I joined, though I have heard whispers that he still plays on different accounts. :o

Re: Competitive Guide

Fri Nov 11, 2016 4:27 am

Stickied.

Re: Competitive Guide

Thu Nov 24, 2016 9:40 pm

Somewhere in there you said "It would be really cool to see someone win a game without ever attacking".

Well I have :)

Re: Competitive Guide

Thu Nov 24, 2016 10:04 pm

Pics or Get out 8-) :D 8-)

Re: Competitive Guide

Sun Dec 11, 2016 12:14 pm

mistershady wrote:Somewhere in there you said "It would be really cool to see someone win a game without ever attacking".

Well I have :)


1. Ally with everyone whilst taking lots of neutral outposts
2. Get tycoons and foremen to create overpowered factories
3. Mine a billion times
4. WIN!!!!!

Re: Competitive Guide

Fri Dec 23, 2016 9:19 am

You are right, Sheep.

Re: Competitive Guide

Fri Dec 23, 2016 9:25 am

fatpig10 wrote:You are right, Sheep.


:D

Re: Competitive Guide

Tue Jan 03, 2017 2:49 pm

You've won 7 consecutive games - and you've only played 7 games? Oh.
I thought I was doing quite well having won 2 of the 3 games I have played, and coming third in the one I didn't win. Your achievement is very impressive :(
My strategy is slightly different, but mostly the same. I just never drill mines until the very late stages of the game because I don't feel it's worth spending vital drillers in the early or mid-game - drillers that could be use to capture other players' mines. I always drill all my mines in the last 48 hours of the game.
In regard to specialists, I, personally, would say that the navigator is definitely my favourite. It is near invincible. With a simple double course change, it can't be affected by saboteurs, and combined with a large attacking force it is impossible to defend against, because if you reinforce one outpost, the enemy can just navigate the sub to another outpost. Navigator has saved me countless drillers. But overall, I agree with your guide.

Re: Competitive Guide

Fri Jan 06, 2017 6:50 pm

So he says that you should make NAPs with 24 hour warnings. But if we don't take future other game reputation into account, wouldn't backstabbing allies late game to make that final pish to victory be a lot more effective?
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