chariot rider wrote:I have noticed that a lot of people want a king nurf and I can see were they are comming from but I also realize that for the most part the king is balanced. However I do have an idea that may make the king a bit more balanced. Instead of after the specialist phase you could apply his effect after the shield phase. This would cause help the defending player be able to whittle down the force. I am in a game and a player has a king and subs with about 100 drillers on each. He is probably going to attack my queen so yay. Anyway if your outpost had 10 shields then his force would go from 100 to 90 I stead of completely decimating any force of less than 33 he would only decimate a force of 30 without taking losses. That is what makes the king powerful. The force never gets smaller unless it is met with a massive force that you may or may not be able to conjure up but it would still probably decimate it. Do you think this is fair or am I just throwing out an unthought out idea?
roadkiehl wrote:chariot rider wrote:I have noticed that a lot of people want a king nurf and I can see were they are comming from but I also realize that for the most part the king is balanced. However I do have an idea that may make the king a bit more balanced. Instead of after the specialist phase you could apply his effect after the shield phase. This would cause help the defending player be able to whittle down the force. I am in a game and a player has a king and subs with about 100 drillers on each. He is probably going to attack my queen so yay. Anyway if your outpost had 10 shields then his force would go from 100 to 90 I stead of completely decimating any force of less than 33 he would only decimate a force of 30 without taking losses. That is what makes the king powerful. The force never gets smaller unless it is met with a massive force that you may or may not be able to conjure up but it would still probably decimate it. Do you think this is fair or am I just throwing out an unthought out idea?
My initial reaction was that this was a brilliant solution, but it just occurred to me that this makes the king irrelevant on offense, because the battle has to be won without the king to take the outpost anyways. To illustrate:
Situation A
Red has a king.
Red attacks an opponent, Blue's, outpost with 60 drillers. Blue has 50 drillers and 10 shields.
If your rule change is implemented, the following happens:
Red and blue enter combat. Blue loses 50 drillers and 10 shields, Red loses 60 drillers.
The king's effect takes place, destroying 20 drillers which are no longer there.
Tie goes to the defender.
Situation B
Red attacks Blue with 30 drillers. Blue has 50 drillers and 10 shields.
Blue wins combat with 30 drillers left over.
Red's king destroys 10 drillers.
Blue wins with 20 drillers.
Situation C
Red attacks the same outpost with 90 drillers.
Red wins combat with 30 remaining drillers.
Red's king destroys 30 drillers, but there aren't any drillers left.
So basically, the king is only relevant on offense if you lose the battle... Kinda kills its purpose.
roadkiehl wrote:Ah, I see now.
Sure, that sounds like it would work. Not sure if it's a big enough effect (On ten shields, it only saves 4 drillers per king), but that's a question that could only be answered through playtesting.
All together, though, I think it's an elegant solution.
yottawatts wrote:roadkiehl wrote:Ah, I see now.
Sure, that sounds like it would work. Not sure if it's a big enough effect (On ten shields, it only saves 4 drillers per king), but that's a question that could only be answered through playtesting.
All together, though, I think it's an elegant solution.
It would make a huge difference road.
I've played almost 22 games and I HATE the king mechanics.
During the TET finale me and stefen got Pink down to 0 drillers.
Pink had 40 shields with his Queen and an inspector. Me? I just sent 6 driller subs until he had nothing left.
I fully support King effect taking place after shields but before drillers.
Think of the king as a global thief, but with the downside of going after shield phase and losing shields on your bases.
Is that too much of a nerf? No, because it's a global effect.
topkilla wrote:yottawatts wrote:roadkiehl wrote:Ah, I see now.
Sure, that sounds like it would work. Not sure if it's a big enough effect (On ten shields, it only saves 4 drillers per king), but that's a question that could only be answered through playtesting.
All together, though, I think it's an elegant solution.
It would make a huge difference road.
I've played almost 22 games and I HATE the king mechanics.
During the TET finale me and stefen got Pink down to 0 drillers.
Pink had 40 shields with his Queen and an inspector. Me? I just sent 6 driller subs until he had nothing left.
I fully support King effect taking place after shields but before drillers.
Think of the king as a global thief, but with the downside of going after shield phase and losing shields on your bases.
Is that too much of a nerf? No, because it's a global effect.
I don't know. Sounds complicated. And doesn't change the fact that there is no additional negative stacking ability with the addition of more .kings
aclonicy wrote:What if they made negative shields possible so stacked kings would weaken you?
topkilla wrote:aclonicy wrote:What if they made negative shields possible so stacked kings would weaken you?
Then it's even more confusing. Why would a shield charge negatively to hurt you? And the negative ability still wouldn't counter the positive ability.