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[Suggestion] Anonymous mode randomization

PostPosted: Mon Jan 04, 2016 8:58 am
by bags
I think it'd be better to not show which player is which color in the list of players since it fills up sequentially. In my group of friends whoever is the host loses their anon status, and when I send invites I kind of know who is joining when so it makes it a joke to figure out who is who, no matter how hard I try. I suggest just filling in the names "Player 1" "Player 2".... until the game is full.

As for chatting in game while it fills up, I think it should also let you chat with every player, even ones who have not joined yet. For example, my anon game is at 5/6. I am waiting for a final friend to join. So I try to chat up my neighbors until I realize Orange isn't filled yet. So naturally I know that final player will be Orange as I cannot chat with orange.

Also, I don't think it should show your access level, as only two of us are L2 so it makes it obvious to everyone else which one of us is who.

Obviously these problems go away when playing online with randoms, but it makes it very hard to do anon plays with friends. And these seem like pretty easy changes / issues to address.

Re: [Suggestion] Anonymous mode randomization

PostPosted: Mon Jan 04, 2016 10:19 am
by kevlargolem
Agreed.

Re: [Suggestion] Anonymous mode randomization

PostPosted: Tue Jan 12, 2016 8:00 am
by mitchellrj
+1