Stealth Specialist Idea

Strategy, feedback, or anything SUBTERFUGE-related
Tue Jan 05, 2016 11:18 am

  • If a sub has a stealth specialist on it, it will be invisible to all players, with these exceptions:

    A sub with a stealth specialist will always be visible to their owner.

    A gift sub carrying a stealth specialist will be visible to the player it is going to, and the player who sent it.

    If a sub carrying a stealth specialist is within 25% of an outpost's sonar range, it will be visible to the player who owns that outpost.(Note that a Sentry can only fire upon a sub carrying a stealth specialist if the player who owns it can see the sub. The normal rules of which sub a sentry will target also applies.)

    Flavour text: The best way to avoid defeat is not to make it obvious you won't be defeated.
    aaay
     
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Tue Jan 05, 2016 11:22 am

  • This sounds horrible to play against tbh
    bags
     
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Tue Jan 05, 2016 11:30 am

  • I believe in long subterfuge past in the Alpha days, They had a specialist called the Illusionist, who worked with by misrepresenting subs.
    Essentially they disbanded this specialist because it made attacking a huge frustrating gamble- Planning around a specialist that can deceive what you see is kind of a nightmare.

    So if the devs felt it was unhealthy for the game then I think I'll stand by their decision for no stealth :lol:
    "Nobody exists on purpose. Nobody belongs anywhere. We're all going to die. Come watch TV."
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    janitorialduties
     
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Tue Jan 05, 2016 4:36 pm

  • I still like my idea of a mole for a stealthy specialist. Disguising itself as something else and giving you sonar range while captive at enemy outposts.
    "You want to believe that there’s one relationship in life that’s beyond betrayal. A relationship that’s beyond that kind of hurt. And there isn’t."
    -Caleb Carr
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    v3xt
     
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