Silent game option

Strategy, feedback, or anything SUBTERFUGE-related
Tue Jan 05, 2016 3:27 pm

  • Although I appreciate that subterfuge and diplomacy are two of the main facets of standard game play, I do find at times that working through all the communications can be a bit more involved than i have time for.

    It is also difficult for me to coordinate at times as I cannot use my phone during work, or overnight.

    I would be very interested to be able to set up games with normal rules, except they would have the whole of chat turned off completely. (Or perhaps everything except for the public chat)

    They would be anonymous.

    I.e. Stripping the game back to the mechanics and removing the diplomatic element almost entirely.

    Although this would not be a primary game mode, it would make for a nice distraction when wishing to practice game strategy in a simpler environment.

    Perhaps these games might not be able to be rated, as they may be strategically different from standard games and may therefore be viewed as an inferior experience overall.

    Just a thought
    5ax0n
     
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Tue Jan 05, 2016 8:56 pm

  • I actually would quite like this...
    blanc
     
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Tue Jan 05, 2016 10:15 pm

Wed Jan 06, 2016 4:36 am

  • I may put this up as an experiment for the ESG series, but feel free to organize your own game
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    pandasecret
     
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Wed Jan 06, 2016 10:31 am

  • Thanks for your replies, really helpful.
    I will finish the games I am in and see if I can get enough interest to start a game up
    5ax0n
     
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Wed Jan 06, 2016 11:08 am

  • I like this idea too.
    Taking a state whole is superior.
    Destroying it is inferior to this.
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    oz0n3
     
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Thu Jan 07, 2016 2:44 pm

  • I like it. I also like the idea of minimal communication. Like 1 message per day or something.
    ucross
     
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Thu Jan 07, 2016 5:38 pm

  • I'd just like to say that I played in the Public Chat only game, and it was horribly tedious. Diplomacy was almost nonexistent, and while strategy is a very important part of this game, it isn't chess. While others will feel differently, I think that communication is much to important to this game to be removed, as half of the strategy is in diplomacy. Without it, the game seems quite dry.
    "You want to believe that there’s one relationship in life that’s beyond betrayal. A relationship that’s beyond that kind of hurt. And there isn’t."
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    v3xt
     
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