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Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 12:39 pm
by kevlargolem
I was gunna put this into my big guide (http://forums.subterfuge-game.com/viewtopic.php?f=5&t=1470), but that guide is already too long. Also the whole point of this list is to be a quick reference, which wouldn’t be very quick buried deep in the main guide.

Yes, this list is somewhat inconsistent with my Specialist breakdown in the main guide, but I think this list is better in terms of superiority, while the guide breakdown is better for an in depth breakdown of each spec and basics on how to use them.

And before people get on my ass, yes, the strength of each spec is heavily dependant on the situation. This list is based on averages. It also takes everything into account-- combo potential, promotion potential, number of hires needed, etc. Also note that there is no “Offense” list because my perspective is already offensively focused anyway, so an Offense list would be very similar to the Overall, except Thief and Infiltrator would be a bit higher. Also note the Turtle lists are not in order. It's mostly a cocktail that just gets stronger the more you add to it.
__________

Overall Value:
1. Admiral
2. Smuggler
3. Tinkerer
4. Tycoon
5. King
6. Navigator
7. Helmsman
8. Minister of Energy
9. Pirate
10. Engineer
11. Foreman
12. Inspector
13. Security Chief
14. General
15. Sentry
16. War Hero
17. Hypnotist
18. Lt.
19. Thief
20. Assassin 2x
21. Double Agent
22. Martyr
23. Revered Elder
24. Princess
25. Diplomat
26. Intelligence Officer
27. Infiltrator
28. Saboteur 2x
__________

Defense:
1. Smuggler
2. Tycoon
3. Admiral
4. Inspector
5. Sentry
6. Engineer
7. Security Chief
8. Foreman
9. Double Agent
10. Assassin 2x
11. Navigator
12. Helmsman
13. General
14. War Hero
15. Martyr
16. King
17. Diplomat
18. Revered Elder
19. Princess
20. Lt.
21. Pirate
22. Saboteur 2x
23. Intelligence Officer
24. Hypnotist
25. Tinkerer
26. Thief
27. Minister of Energy
28. Infiltrator
__________

Turtle Makers
King, Inspector, Revered Elder, Martyr, Double Agent, War Hero, Navigator, Sentry, Saboteur, Assassin 2x, Lt., Foreman

Turtle Breakers
Revered Elder, Assassin 2x, Martyr, Navigator, drill killers
__________
By all means, put up your own list if you think I’m very wrong, or if you think just a few specs are out of place, it might be easier to just say Tinker +3, Sentry -4, etc.

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 1:30 pm
by mathwhiz9
In overall value, I think general (14) should be above MoE (8). I've never really liked MoE. So what if you can hold more drillers, if you reach cap just go attack someone. General, however, can be really useful. Two of them makes every specialist a war hero, pretty much. Use it with a diplomat? Insane kills. I dunno, just my thoughts.

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 3:13 pm
by bangerz
I don't find general to be useful at all. I think the speed specialists are the best - good for both offense and defense; best overall value

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 3:14 pm
by rosslessness
I find it strange their is no security chief on the turtle list.

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 3:55 pm
by v3xt
I'd say the MoE should be moved down a bit for 2 reasons. First off, because the tinkerer is so useful, promoting him doesn't yield an excessive gain. Secondly, his negative ability is rather detrimental, so often it's not worth promoting him anyway.

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 3:59 pm
by aclonicy
v3xt wrote:I'd say the MoE should be moved down a bit for 2 reasons. First off, because the tinkerer is so useful, promoting him doesn't yield an excessive gain. Secondly, his negative ability is rather detrimental, so often it's not worth promoting him anyway.

Wait, wait, wait. When did the tinkerer become useful? I thought he was generally considered terrible.

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 4:23 pm
by 6payh
Tinkerer is a very powerful specialist
Adding 90 or 120 to your driller cap without shenanigans, or even more with shenanigans, for 1 hire is very good.

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 7:17 pm
by pandasecret
bangerz wrote:I don't find general to be useful at all. I think the speed specialists are the best - good for both offense and defense; best overall value

I find especially in Domination games, the General is pretty good. His minor speed buff is somewhat helpful (obviously worse than Admiral), but when coupled with a Hypnotist, a player with stacked Generals can deal pretty good damage via specialists in combat; against players with lots of weak outposts, any specialist with 10 or more drillers for the shield can capture an outpost, while when you are the top player, anyone who you set out to kill will have a hard time defending, as the effect is global (and you should always attack to kill, especially in Domination mode).

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 8:14 pm
by ucross
List is so far off. :( Too much to critique. See "http://subterfugehub.com/specialists.html" for a high level perspective of specialist balance.

Re: Specialist Ranking - Quick List

PostPosted: Sat Jan 09, 2016 9:25 pm
by bangerz
This guy has a huge ego.