pandasecret wrote:Thanks chariot rider! My thought was to make 3 tiers of achievements. First tier would be fairly easy to achieve by playing your first few games (and make the player feel better), 2nd tier would be moderate ones, and 3rd tier would be ones which you have to actively strive for.
Achievement spread would be roughly equal, with perhaps more 3rd tier ones as people complete more achievements and want to get really difficult ones. (For example 'assassinate 5 Queens with a single assassin in a 10 player game' would be a 3rd tier one.
Winning 3 consecutive 10 player games would be a 2nd tier I imagine.
Wait, you do realise that if the chances of an excellent player winning a 10-player game is, say, 1 in 2, that player would have to play, on average, about 10 or 11 10-player games to achieve that. And I highly doubt many people's chances of winning a 10-player game is 1 in 2, especially with diplomacy at play.