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Source code

PostPosted: Fri Jan 22, 2016 9:19 pm
by tw2000
Does anyone know if this can be accessed somehow? I ask this because on PC you can actually reverse the process of running a game to access the source code (so basically anyone can access any code for any game). Although I'm not too sure how to do this, it does mean that people out there have the code that runs LOL and other games like that and still there aren't that many known disputes over copyright issues or anything. (And since this is a free game to start with we're affected even less) The reason I want to access it is so that I can see how complicated it would be to change certain aspects of the game, see how hard it would be to create a PC version of it, etc.
If it's not complicated (it probably is :lol: ), I may even be able to do it, in which case I'll make sure I don't do anything illegal with it and probably send it to the Devs or something (I've always wanted a computer app for this game, as well as various specialist additions to spice up the game a little).

Re: Source code

PostPosted: Sat Jan 23, 2016 4:08 am
by pandasecret
I think you're best off sending the devs an email explaining your intentions, as I don't think the devs are gonna be posting their source code in the forums.
But I would like to see a mod-able/DLC-able version of Subterfuge on the PC.

Re: Source code

PostPosted: Sat Jan 23, 2016 6:23 am
by tw2000
pandasecret wrote:I think you're best off sending the devs an email explaining your intentions, as I don't think the devs are gonna be posting their source code in the forums.
But I would like to see a mod-able/DLC-able version of Subterfuge on the PC.

Oh I was looking more for a way to reverse apps like you can for PC games

Re: Source code

PostPosted: Sat Jan 23, 2016 10:04 am
by bags
Just use an android emulator like Andy

Re: Source code

PostPosted: Sat Jan 23, 2016 8:40 pm
by zyxe
I actually have thought the same thing about the code but for a completely different reason.
My reasoning was because I was curious whether or not it would be possible to build a modding community for Subterfuge. I can only imagine all the great things modders would be able to come up with for Subterfuge. I will not be happy until someone has made a mod that allows you to play a match of Subterfuge with the only specialist hires being martyrs.

Re: Source code

PostPosted: Sat Jan 23, 2016 8:43 pm
by nojo34
zyxe wrote:I actually have thought the same thing about the code but for a completely different reason.
My reasoning was because I was curious whether or not it would be possible to build a modding community for Subterfuge. I can only imagine all the great things modders would be able to come up with for Subterfuge. I will not be happy until someone has made a mod that allows you to play a match of Subterfuge with the only specialist hires being martyrs.




This, this needs to be done

Re: Source code

PostPosted: Mon Jan 25, 2016 3:21 am
by tw2000
zyxe wrote:I actually have thought the same thing about the code but for a completely different reason.
My reasoning was because I was curious whether or not it would be possible to build a modding community for Subterfuge. I can only imagine all the great things modders would be able to come up with for Subterfuge. I will not be happy until someone has made a mod that allows you to play a match of Subterfuge with the only specialist hires being martyrs.

Well a modding UI is what I wanted, but since there isn't one, and since there are so few people playing the game (and also idk if mods can be implemented onto mobile devices the same way they can be on PC) I would expect on the Devs to be doing something like this soon, unless someone can access the source code somehow, that is...or build an entirely new one from scratch, although I expect that would be infringing copyright laws if the Devs are going to prohibit accessing the source code (to lower risk)...