Any interest in a combat simulation?

Is there any interest in a simulator of combat for this game?
I'm working on one. It's currently entirely text based until I get the combat logic working, then I figure I'll make a UI for setting up the scene.
Just curious if anyone would want something like this to mess with or if I'm wasting my time.
I'm working on one. It's currently entirely text based until I get the combat logic working, then I figure I'll make a UI for setting up the scene.
Just curious if anyone would want something like this to mess with or if I'm wasting my time.
- Code: Select all
Sub or outpost for player 1?: Sub
Sub or outpost for player 2?: Outpost
Enter base shield: 50
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Enter number of drillers for player 1: 50
Enter number of drillers for player 2: 50
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Enter the name of a local specialist for player 1: Thief
Enter the name of a local specialist for player 1: Assassin
Enter the name of a local specialist for player 1: done
Enter the name of a local specialist for player 2: Assassin
Enter the name of a local specialist for player 2: done
Enter the name of a global specialist for player 1: done
Enter the name of a global specialist for player 2: done
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Player 1 has a sub with 50 drillers. [Thief, Assassin]
Player 1 has the following global specialists: []
Player 2 has an outpost with 50 drillers. [Assassin]
Player 2 has the following global specialists: []
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Player 1's Thief steals 8 drillers.
Player 1's Assassin kills all of player 2's specialists.
Player 2's Assassin kills all of player 1's specialists.
Player 1 survives with 16 drillers.