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ESG04 STARTED!

PostPosted: Tue Feb 02, 2016 1:18 pm
by pandasecret
As per last time, please comment your participation along with any restrictions (meaning you won't be sent an invite if your preferred game modes are not chosen).
The only one you guys really endorsed was Checkmate/Manhunt so I'm expecting that to win.
Magic Number (All subs must have exactly a certain number of drillers that each player must publicly announce on the first day. No more, no less. You may change your 'sub number' in the public chat every day and only once a day, but this must be publicly announced. No subs can be launched with the new number until you have announced it) - by blanc
Lockdown (No dormant outposts may be taken) -by tw2000
Checkmate (You are randomly assigned a player. Every player is assigned to someone. You can only attack that player. If you eliminate your target, you will then assume their target and must eliminate them. Players must resign if they own 2 or less outposts. You can intercept a sub that is heading to an outpost you control or will control. Person with most eliminations will win. You may not build mines even thought a balanced mining map will be chosen.
Blind Game (Can only send subs to outposts outside of your sonar range (including dormants). -tw2000
Specialist Class (Either you can only hire offensive, defensive, or other specialists throughout the game, Applies to all players. Everyone has to hire the same class. Every person chooses a class, and then could only hire that class from then on.) - kingtwyf1
Blast Off (all subs for every player must be launched during the same hour - Up to 1 hour after a hire are you allowed to launch. No subs may be launched at any other time) - kingtwyf1

Players Participating:
pandasecret
r10t--
kingtwyf1 (restriction: will not play magic number)
mathwhiz9
chariot rider
v3xt
nojo34
tw2000 (restriction: will only play Lockdown, Blind game, or Blast off)
thekorfballer (restriction: will not play checkmate)

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 1:18 pm
by pandasecret
participation: yes, restrictions: none

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 2:02 pm
by r10t--
Aye! Maties!
Nay! Thar be none ye not be willing to plunder.

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 2:21 pm
by kingtwyf1
I'm interested in participating ! Restrictions, opt me out of magic number is chosen

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 3:14 pm
by mathwhiz9
I'm in for anything (and thus continue my failures against forum goers...)
Although, I think checkmate should be that if you defeat your first opponent you then have to attack whoever you just defeated was attacking.

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 4:14 pm
by chariot rider
I'm in because I just got L2. No restrictions on me.

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 5:50 pm
by v3xt
mathwhiz9 wrote:I'm in for anything (and thus continue my failures against forum goers...)
Although, I think checkmate should be that if you defeat your first opponent you then have to attack whoever you just defeated was attacking.

I wholeheartedly agree with this. Otherwise, whoever eliminates their target first has a huge advantage, as that player can attack anyone, but no one can attack him.

I'll play anything though.

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 6:52 pm
by pandasecret
v3xt wrote:
mathwhiz9 wrote:I'm in for anything (and thus continue my failures against forum goers...)
Although, I think checkmate should be that if you defeat your first opponent you then have to attack whoever you just defeated was attacking.

I wholeheartedly agree with this. Otherwise, whoever eliminates their target first has a huge advantage, as that player can attack anyone, but no one can attack him.

I'll play anything though.

Okay, I have amended that!

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 7:03 pm
by nojo34
I'll will play any game mode that's chosen. Count me in

Re: ESG04 Voting and Participation

PostPosted: Tue Feb 02, 2016 8:40 pm
by tw2000
Checkmate (You are randomly assigned a player. Every player is assigned to someone. You can only attack that player. If you eliminate your target, you will then assume their target and must eliminate them. Players must resign if they own 2 or less outposts. You can intercept a sub that is heading to an outpost you control or will control.

The reason I think this won't work is because it is more a test of luck than skill. Whoever you get assigned to and whoever gets assigned to you. There's hardly any diplomacy in here either. So if, in the cycle, you are assigned between 2 very good players, you'll probably be instantly destroyed. Also, if you assume the role of the next person, then what do you get for eliminating that person? You'd better just leave him alone so you don't waste your precious drillers attacking him when you need them to defend yourself. If no-one else thinks of this strategy, not attacking the next person actually has advantages for yourself. If the cycle starts with you, labeled at 1, and goes around in a circle, with the person attacking you at 10, the even numbered people will would be able to use everything they have to attack and all the odd numbered people will find that they'll have to use everything to defend themselves (unless they're very good). That means that you'll have everything you need to defend yourself, and you won't lose unless someone gets a pirate nav assassin combo. On the other hand, if everyone realises this strategy, there won't be any attacking going on at all.

So, I'm only playing if we're playing Lockdown, Blind game, or Blast off