specialist idea- trapper

Strategy, feedback, or anything SUBTERFUGE-related
Wed Feb 10, 2016 5:22 pm

  • description: drops mines that destroy 50% of drillers on any sub path it crosses.
    quote: You can fight the "honorable" fight, but ill be cozy in my bed watching your stuff go boom
    icon: mine
    supremepineapple
     
    Posts: 49
    Joined: Sat Feb 06, 2016 4:44 pm

Wed Feb 10, 2016 9:57 pm

  • 50%?!?!? HOLY!!
    I believe this idea for a specialist was floated in another topic, can't remember what they called it though. 50% is just insane though
    R10t--
    Software Engineering student by day, avid gamer by night.
    r10t--
     
    Posts: 345
    Joined: Fri Oct 16, 2015 6:11 am

Thu Feb 11, 2016 12:32 am

  • Yeah, I have seen this one before as well. I believe it might have been called 'the sapper', but I assume Chariot Rider can tell us more about it? :)
    thekorfballer
     
    Posts: 147
    Joined: Mon Dec 28, 2015 12:24 am

Thu Feb 11, 2016 12:56 am

  • supremepineapple wrote:description: drops mines that destroy 50% of drillers on any sub path it crosses.
    quote: You can fight the "honorable" fight, but ill be cozy in my bed watching your stuff go boom
    icon: mine

    Ok, so if it places a mine say, once every 3 hours, during an average transit by a sub it would lose about 97% of its drillers.
    This is wayyyy too OP. So find the counter.... Send 1 driller subs to clear the mines! then the sub containing your firepower is good to go!
    Well in that case its wayyy to useless....
    Better off setting a number of drillers. Say, 4 drillers per mine.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Thu Feb 11, 2016 8:34 am

  • MINELAYER - pandasecret

    When travelling between outposts, the Minelayer will drop a mine (symbolized by a dot with little spikes) every three hours in its path. Anyone who travels that path will lose 10% drillers (or should it be a fixed amount of 10 drillers?) for each dot crossed (mines disappear after detonation). One way to prevent losing drillers is to have a Minelayer on the sub, which will then deactivate any mines it passes (the dot disappears), but will still place its own mines. The only time when Minelayers do not drop mines is when they are gifts, or having been released and returning to a friendly outpost. Mines are visible to all players, even when outside their sonar range. Mines can damage the player who dropped them, but at reduced damage (5% instead of 10%, or 5 instead of 10). Mines have no explosion radius, and only damage the sub which it contacts.
    The other way to avoid hitting mines is having an Intelligence Officer. All mines in his sonar range will not affect the team to which the Intelligence Officer belongs to, but will still be present to damage other teams' subs.


    This was the original suggested by pandasecret.
    User avatar
    chariot rider
     
    Posts: 283
    Joined: Sun Oct 25, 2015 6:12 pm



Return to General




Information
  • Who is online
  • Users browsing this forum: No registered users and 6 guests