Suggestion: Diplomacy screen w/new specialist

Hello, loving the game so far, But even just 2 days into my first game I'm seeing a limitation to the game so heavily dependent on Diplomacy.
Why dont we have a formal diplomacy screen? So my idea is this. Have a screen where you can see formal alliances/acts/aid agreements or whatever. On top of this have the ability to make your alliances/acts/aid agreements or whatever private and hidden. Example. Player A+C have a formal alliance that is public and a plan to attack player B, a weaker player. However Player A + B have a secret alliance where A is going to backstab C.
Now, I know all this diplomacy could be done over just chat, but if they were to gives incentives to using the in game diplomacy options(such as seeing allies scheduled moves, shared generator resources etc) then people would be more likely to put it 'in writing'.
Add to this a new Specialist. The Envoy. The Envoy, if he manages to get to a players capitol is able to see one time that players secret treaties they may have. Maybe there would be a way to make a stealth sub or something that can carry them there, that can be countered by another specialist or something.
Anyway, just a rough idea I had that I think would add a fun dynamic to the game!
Why dont we have a formal diplomacy screen? So my idea is this. Have a screen where you can see formal alliances/acts/aid agreements or whatever. On top of this have the ability to make your alliances/acts/aid agreements or whatever private and hidden. Example. Player A+C have a formal alliance that is public and a plan to attack player B, a weaker player. However Player A + B have a secret alliance where A is going to backstab C.
Now, I know all this diplomacy could be done over just chat, but if they were to gives incentives to using the in game diplomacy options(such as seeing allies scheduled moves, shared generator resources etc) then people would be more likely to put it 'in writing'.
Add to this a new Specialist. The Envoy. The Envoy, if he manages to get to a players capitol is able to see one time that players secret treaties they may have. Maybe there would be a way to make a stealth sub or something that can carry them there, that can be countered by another specialist or something.
Anyway, just a rough idea I had that I think would add a fun dynamic to the game!