evoid wrote:If you couldn't quit out of a game you didnt' want to play, you'd just find people would resign after play began.
The change should be for ranked play only. If people resign out of a ranked game, it will hit their rating as if they had lost, so therefore they are better off trying to do the best they can.
pookiebear wrote:I am torn on this issue because on one hand I do agree that quitting shouldn't be allowed like that but I have also been in the position where i looked at my starting spot and knew there was just no chance of winning. I can deal with less than perfect set ups but there are times where I just look at my starting position and think "well this is a waste, ill be eliminated in the first 48 hours.
I made it to rank #1 on the global leaderboard without ever quitting out of a bad seat. The disadvantage is not as bad as people think it is, if they play correctly in response. I would rather have a bad outpost setup and a good set of first round spec hires, than vice versa.
pookiebear wrote:This is especially true if you end up joining a game that has 2 or 3 players that have already pre formed an alliance...
This is a seperate and (in my opinion) far more serious problem. The first handful of people to join a server always have significantly more time to form diplomacy than the last people to join. This is a problem no matter how good or bad your outpost set-up is. My honest opinion to someone looking for advice on how to win in Subterfuge as it is now, is that you should always try to be one of the first 3 people to join the server, and absolutely never be one of the last 3 to join. Which is ridiculous advice to have to give. There should not be a meta-game on how to best join a game.