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Specialist Idea "Technician"

PostPosted: Sun Feb 21, 2016 6:33 pm
by pandasecret
Type: Defensive
Ability: Local: All enemy subs targeting outpost with Technician move at 60% speed.

Quick Table:
No speed modifier: (1.00*.60)= 0.60 speed
Helmsman modifier: (2.00*.60)= 1.20 speed
1 Admiral global modifier (1.5*.60)= 0.90 speed
3 Admiral global modifier (2.5*.60)= 1.50 speed

Stacks well with: Sentry, Security Chief
Counters: Helmsman, Admiral
Countered by: Navigator

Possible buff (if seemed UP): Enemy subs targeting friendly outpost within Technician's range move at 60% speed (possible nerf for this is Technician's range is set to a standard outpost, like the Martyr's range)

Use: Slow an attack in order to shuttle more drillers or specialists to your defending outpost, which otherwise would not have made it. Also allows the Sentry to get more shots in, or a Security Chief to generate more shields.

What are your opinions? Would you want to use this specialist in your games? Would the possible buff be needed or is the normal version good?

Re: Specialist Idea "Technician"

PostPosted: Sun Feb 21, 2016 6:41 pm
by athena14
I don't really like it. All specs give boosts to yourself. I think there's a reason there aren't any that hinder other people like that. Only one that really does that would be sentry, but I think that can be justified.

Maybe it's just that I'm on the side of I love the game and don't think new specs need to be added. But it's an interesting idea.

Re: Specialist Idea "Technician"

PostPosted: Sun Feb 21, 2016 6:49 pm
by janitorialduties
Image
Wasn't there a specialist idea like this with another specialist that did the opposite?
Like one that slows everything down and another that speeds everything up in its range?

Anyway I do love the idea. I could see it being used primarily with a smuggler defensively- Changing from outpost to outpost to slow down a death sub so that your reinforcements can get there in time!
While it is a defensive specialist I could see it being used especially well on the offensive front lines. For instance taking an enemy factory with the Technician so that you can stall for the factory to produce drillers.

It is a little oppressive and I persoanlly think it should not be able to expand the range with a princess, nor should they stack. Sounds like a nightmare to have two of these stacked anywhere...

Re: Specialist Idea "Technician"

PostPosted: Sun Feb 21, 2016 7:37 pm
by mistborn
athena14 wrote:I don't really like it. All specs give boosts to yourself. I think there's a reason there aren't any that hinder other people like that. Only one that really does that would be sentry, but I think that can do be justified.

Maybe it's just that I'm on the side of I love the game and don't think new specs need to be added. But it's an interesting idea.



Hey Athena, nice to see you hear.
I completely agree with you, x.6 speed makes a slow game slower

Re: Specialist Idea "Technician"

PostPosted: Mon Feb 22, 2016 4:58 pm
by zyxe
Janitorial Duties, how did you make/find that really cool specialist icon for the Technician?

I've had a strange interest in goofing around with the icons (as my avatar shows) and genuinely curious.