v3xt wrote:Does setting a trap count as a mind game? In a game I am currently in, I sent a specialist between two my outposts, knowing an opponent would try to catch it with a pirate. As soon as I saw them launch to intercept it, I initiated stage two of my plan. Using a pirate of my own and an elder, I will capture their pirate and assassin. The captive specialists will head to my outpost which has a hypnotist en route. Sorry Korf.

In my own game against korf, I was about to send a 1 driller sub to accept a gift which was coming to me, but as soon as I realised korf was targeting the gift as well, albeit outside his sonar range, I gifted my 1 driller sub, and launched another 1 driller sub so that I accepted the gift 1 tick before his pirate intercepted it, I ended up capturing the pirate because the gift just happened to have 2 drillers on it and I was hoping he didn't have enough time to realise and promote to a general or something to save his pirate. Again, Sorry Korf.
