Best subterfuge moments (mind games)

Strategy, feedback, or anything SUBTERFUGE-related
Mon Feb 29, 2016 10:47 am

  • Anyone have any good mind games story. Weirdest game I played was with Dannyb and Bangerz and some others. The stuff they were telling me had me so confused. Tommyboy confused me by calling his allies names. Dannyb created a group chat and pretend he was arguing with Tommy and Cossacks when they were maybe allies. Bangerz told me he wanted to be ally if I remember correctly but send just enough drillers like they were gifts then later on say he can't gift them because he was too scared of a player who had less drillers than him. His gift also made no sense. I didn't need it and it was just enough to prevent me from holding a base I had captured should both my enemy and I send reinforcements. Meanwhile Dannyb and Bangerz had a fake war where Dannyb send tiny drillers at him which made no sense and Bangerz turned off his shield at his mine which made no sense either. If there was a medal for being the most mentally confused game I would of considered purchasing it for Dannyb. I still don't know who was allied, if they just happened to ally together later or if they just had a 4 man alliance at the start in a 8 player game with some people they played with before.
    rlin81
     
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  • I believe tommy was saying the crazy stuff to you if you go back and check . but yeah I did fake attack Bangerz. The game is called subterfuge right. Cossack fighting with us was real I think he was on a bender lol.
    dannyb2325
     
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  • Who's Bangers I'm confused now
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    bangerz
     
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  • The mind games continue!!
    Now I am become Death, the destroyer of worlds...
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    radioactivity
     
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  • First time encountering that amount of deception or noticing it. A bit curious about what people have pulled off or had pulled off on them mentally. Usually its someone betrayed someone or someone lied about a gift.
    rlin81
     
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  • Does setting a trap count as a mind game? In a game I am currently in, I sent a specialist between two my outposts, knowing an opponent would try to catch it with a pirate. As soon as I saw them launch to intercept it, I initiated stage two of my plan. Using a pirate of my own and an elder, I will capture their pirate and assassin. The captive specialists will head to my outpost which has a hypnotist en route. Sorry Korf. ;)
    "You want to believe that there’s one relationship in life that’s beyond betrayal. A relationship that’s beyond that kind of hurt. And there isn’t."
    -Caleb Carr
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    v3xt
     
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  • v3xt wrote:Does setting a trap count as a mind game? In a game I am currently in, I sent a specialist between two my outposts, knowing an opponent would try to catch it with a pirate. As soon as I saw them launch to intercept it, I initiated stage two of my plan. Using a pirate of my own and an elder, I will capture their pirate and assassin. The captive specialists will head to my outpost which has a hypnotist en route. Sorry Korf. ;)


    that's awesome v3xt
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    bangerz
     
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  • v3xt wrote:Does setting a trap count as a mind game? In a game I am currently in, I sent a specialist between two my outposts, knowing an opponent would try to catch it with a pirate. As soon as I saw them launch to intercept it, I initiated stage two of my plan. Using a pirate of my own and an elder, I will capture their pirate and assassin. The captive specialists will head to my outpost which has a hypnotist en route. Sorry Korf. ;)

    In my own game against korf, I was about to send a 1 driller sub to accept a gift which was coming to me, but as soon as I realised korf was targeting the gift as well, albeit outside his sonar range, I gifted my 1 driller sub, and launched another 1 driller sub so that I accepted the gift 1 tick before his pirate intercepted it, I ended up capturing the pirate because the gift just happened to have 2 drillers on it and I was hoping he didn't have enough time to realise and promote to a general or something to save his pirate. Again, Sorry Korf. ;)
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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  • tw2000 wrote:
    v3xt wrote:Does setting a trap count as a mind game? In a game I am currently in, I sent a specialist between two my outposts, knowing an opponent would try to catch it with a pirate. As soon as I saw them launch to intercept it, I initiated stage two of my plan. Using a pirate of my own and an elder, I will capture their pirate and assassin. The captive specialists will head to my outpost which has a hypnotist en route. Sorry Korf. ;)

    In my own game against korf, I was about to send a 1 driller sub to accept a gift which was coming to me, but as soon as I realised korf was targeting the gift as well, albeit outside his sonar range, I gifted my 1 driller sub, and launched another 1 driller sub so that I accepted the gift 1 tick before his pirate intercepted it, I ended up capturing the pirate because the gift just happened to have 2 drillers on it and I was hoping he didn't have enough time to realise and promote to a general or something to save his pirate. Again, Sorry Korf. ;)

    I saw this one , and was awesome .
    He was a fine player :D
    RIP rooz!

    (Im alive , just stopped playing !)
    roozbeh
     
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  • See, I don't want to tell any of you people my tricks... Maybe I'm using them on you already... ;)
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
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    roadkiehl
     
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