ESG05 Ideas!

Strategy, feedback, or anything SUBTERFUGE-related
Fri Mar 11, 2016 2:49 pm

  • After the tiring month of ESG04, we will now enter voting procedure of ESG05!
    Submit ideas and endorse others if you want to see them in game.
    If there are fewer than 6 submissions runner-ups from last vote will be included in the voting and participation stage.
    I know Mathwhiz9 had a Everstone idea (no promotion allowed); please post it here now!
    My idea for this game is "Restless" - After arriving at an outpost, ALL drillers must leave within 8 hours (one production cycle). Newly created drillers are exempt from this rule, but as soon as they are sent, all must go. Whenever you are leaving an outpost, all drillers must leave. All specialists are exempt from this rule. I expect Tycoon/foreman will be useful as they can increase the amount of drillers to send before having to lift off again.
    Voting and Participation Stage will start Sunday afternoon/evening.
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    pandasecret
     
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Fri Mar 11, 2016 3:35 pm

  • So here's my idea: Class Based Warfare. . We pick a specialist "Class" offense, defense, or other. Eveyone is only allowed to hire from this class.

    Or if we want to get fancy, each person gets there own class that they pick before the game starts. For example. I choose defense and Mathwhiz picks offense. I can only hire defenses specs while math can only hire offensive line.

    The official list is on the wiki
    Simply put, my job here is to keep the forums afloat through any means necessary
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    nojo34
     
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Fri Mar 11, 2016 6:32 pm

  • nojo34 wrote:So here's my idea: Class Based Warfare. . We pick a specialist "Class" offense, defense, or other. Eveyone is only allowed to hire from this class.

    Or if we want to get fancy, each person gets there own class that they pick before the game starts. For example. I choose defense and Mathwhiz picks offense. I can only hire defenses specs while math can only hire offensive line.

    The official list is on the wiki


    What do you think about maybe two classes? The 'Other' specialist class seems to mostly consist of specialists that synergize with other specialists.

    Here are the Classes

    PAPER-Utility
    Princess
    Hypnotist-King
    Diplomat
    Foreman-Engineer
    Navigator-Admiral
    Elder
    Intelligence Officer
    Tinkerer- Energy Nerd
    Helmsman

    ROCK- Deterrence
    Inspector- Shield Master
    Martyr
    Double Agent
    Smuggler- Tycoon
    Saboteur
    Sentry-War Hero

    SCISSORS- Aggression
    Assassin
    Infiltrator
    Pirate
    Lieutenant- General
    Thief
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    janitorialduties
     
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Fri Mar 11, 2016 6:50 pm

  • Everstone (a Pokemon reference)
    Game is played as normal, mining or domination or anon, but you are never allowed to promote and specs. You are allowed to hire promotable ones, but never promote them. I've been seeing a lot of posts about how unbalanced specs are, and it seems like the majority of them are about promoted specs (which makes sense, seeing as they are much more powerful). Other than that, game is the same.
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    mathwhiz9
     
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Fri Mar 11, 2016 7:03 pm

  • Tired of slow Experimental Games?
    What about a Speed priority game?
    Specialists with a movement bonus are choose over all other specialists:

    Smugglers* X3 -x Tycoon
    Helmsman X2
    Lieutenants X1.5 -> General X1.5
    Navigators* -> Admirals X2 + X1.5 Global
    Pirates X2~X4

    *Smugglers may not be promoted into Tycoons.
    *Navigators must be promoted within 36 hrs (2 hires), of initial hiring.

    There is no priority between speed specialists- If your hires are between a liutenant and a helmsman, you do not have to choose the faster helmsman.
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    janitorialduties
     
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Fri Mar 11, 2016 7:13 pm

  • I played one of these before. One guy screwed up, and a bunch of people resigned but I think it would be fun to play with forum goers...

    Honey I Shrunk The Specialists
    They're gone! All our specs! That's right, you aren't allowed to hire any specs in this game. Simply driller vs. driller, alliance vs. alliance, backstabber vs. backstabber...
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    Earth's Mightiest Discord Server!

    A new challenger appears! Come join the revolution!

    P.S. Those are actually 3 different links!
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    mathwhiz9
     
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Sat Mar 12, 2016 6:33 am

  • Always Assassins, Never Tinkerers
    When you are hiring specs, you have to get the one that is higher up in the alphabet. This will lead to more assassins, double agents, and diplomats. You also won't ever be able to hire a tinkerer or a thief. Ex. You can hire pirate martyr or princess, you have to hire the martyr. Rest of the game is the same.

    Another potential added rule: if you have a spec to promote, and it comes earlier in the alphabet than your current hires, you must promote it. Ex. You have a hypno, can hire pirate martyr or princess, you would have to promote to a king.
    Loki: I have an army!
    Tony Stark: We have a Discord.

    Earth's Mightiest Discord Server!

    A new challenger appears! Come join the revolution!

    P.S. Those are actually 3 different links!
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    mathwhiz9
     
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Sat Mar 12, 2016 6:14 pm

  • Repeat from last time, but with a twist:
    Blind - You can only launch subs at outposts outside of your sonar range. That includes your own outposts :P HOWEVER, a sub with the queen by itself with 0 drillers is exempt from this rule. And Just to clarify, you cannot land subs with navigators inside your sonar range either :D

    Reasoning:
    You DO NOT want to be able to see the entire board. You won't be able to launch anything....
    This basically means that you should actually gift princesses to enemies so they can't attack you :P
    So, the smaller your sonar range, the better :)
    Kings aren't OP

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    tw2000
     
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Sat Mar 12, 2016 6:21 pm

  • tw2000 wrote:Repeat from last time, but with a twist:
    Blind - You can only launch subs at outposts outside of your sonar range. That includes your own outposts :P HOWEVER, a sub with the queen by itself with 0 drillers is exempt from this rule. And Just to clarify, you cannot land subs with navigators inside your sonar range either :D

    Reasoning:
    You DO NOT want to be able to see the entire board. You won't be able to launch anything....
    This basically means that you should actually gift princesses to enemies so they can't attack you :P
    So, the smaller your sonar range, the better :)

    Soooo you can't move within your own territory, period?
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    roadkiehl
     
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Sat Mar 12, 2016 6:37 pm

  • roadkiehl wrote:
    tw2000 wrote:Repeat from last time, but with a twist:
    Blind - You can only launch subs at outposts outside of your sonar range. That includes your own outposts :P HOWEVER, a sub with the queen by itself with 0 drillers is exempt from this rule. And Just to clarify, you cannot land subs with navigators inside your sonar range either :D

    Reasoning:
    You DO NOT want to be able to see the entire board. You won't be able to launch anything....
    This basically means that you should actually gift princesses to enemies so they can't attack you :P
    So, the smaller your sonar range, the better :)

    Soooo you can't move within your own territory, period?


    I'm not a huge fan of this. You can't reinforce bases. No sending newly hired specs to defend. Moving your queen blindly?
    Simply put, my job here is to keep the forums afloat through any means necessary
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    nojo34
     
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