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Collection of untried thought experiments

PostPosted: Fri Mar 11, 2016 2:51 pm
by tw2000
When you've always wanted to use a trick but never had the chance
Queen 'Teleportation'
Hire a princess, and then position it at a innocent looking outpost which is being attacked by a massive sub from your enemy. Your queen just happens to have a double agent (or whatever) hire. So you gift your queen to someone (preferably your ally) and BOOM! You have just suddenly teleported your queen halfway across the map and can now hire your double agent and take all those specs and destroy all those drillers :P

Re: Collection of untried thought experiments

PostPosted: Fri Mar 11, 2016 3:30 pm
by nojo34
Woah. I am stunned and amazed you came up with that.

Re: Collection of untried thought experiments

PostPosted: Fri Mar 11, 2016 8:25 pm
by stormeagle
That is absolutely genius.

Re: Collection of untried thought experiments

PostPosted: Sat Mar 12, 2016 12:39 am
by roozbeh
Well that was genius !
I want to have a combo , 2 security chief + inspector . This would be at least 50 shield everywhere you go :D
And Another combo is 3 thief . Its huge ! And its just 3 hires ! You can have almost 50 percent of your opponents drills added up to yours !
You attack someone with 20 drills to someone with 120 drills (6 times more than you) its gonna end up 54+20 (for you) and 120-54 for him/her and you even get to have like 6 drills or so?

Re: Collection of untried thought experiments

PostPosted: Sat Mar 12, 2016 12:44 pm
by carter j burke
I've performed what I call a "queen flip" - tw2000 was suggesting it but a slightly different way; I sacrificed my queen to a small inbound enemy attack ( I claimed the base it was headed too).
So suddenly on the other side of the map, my princess flipped into my queen with stacked hires, and she was ready on a new front... Cut ~24hrs relocation travel time.

I'd like to think my opponents freaked out when that innocent princess turned into a queen with stacked hires. :). One had smuggled drills away to build a mine, but had to bring them back. :mrgreen: I'll see if I can upload a video. :)



Roozbeth: that's true, only three hires for three thieves. throw in an engineer or two, and you'll start INCREASING drills after your attacks. :)

Re: Collection of untried thought experiments

PostPosted: Sun Mar 13, 2016 12:56 am
by tw2000
When taking a resigned players outpost, I've always wanted to troll someone in the following way:
Send half of the drillers needed to capture the outpost, then send half of that, and then half of that, etc. (if you get a .5 then just round up)
Then when you reach the 1 driller sub, wait.
So basically, if an enemy contests for that outpost (which is the bit that hasn't happened to me yet), then you can gift the exact right number of drillers (which is always possible because you sent your subs in powers of 2 (sort of) so that the outpost has just enough drillers to 'cancel out' the number of drillers that the other people contesting for that outpost has sent. Your remaining drillers that you haven't gifted will now take over the outpost since your enemy has just cleared everything which is there.

Re: Collection of untried thought experiments

PostPosted: Sun Mar 13, 2016 6:48 pm
by radioactivity
If you get six ministers of energy, what happens?

Re: Collection of untried thought experiments

PostPosted: Sun Mar 13, 2016 8:28 pm
by tw2000
radioactivity wrote:If you get six ministers of energy, what happens?

wellll....you'd have 1800 electricity cap, but you'd have no drillers produced :o

Re: Collection of untried thought experiments

PostPosted: Mon Mar 14, 2016 3:58 pm
by rlin81
The only thing about thieves are it doesn't work when defending so if you have an navigator it completely counters it as long as you don't mind losing your base for a minute :P.

Re: Collection of untried thought experiments

PostPosted: Mon Mar 14, 2016 5:00 pm
by nojo34
JD and I are in an mano V mano game where we are trying out these neat tactics. Ill post a video recap when (If) we are done experimenting.