After seeing that Korfballer is throwing his ideas out, I decided to throw out mine. Here it goes:
Hide And Seek: At the start of the game, a time end span will be determined by the players. I thought 10 days would be good. When the game begins, every player will be assigned a player based on map location, chosen by a moderator which will be a part of the game, but not playing it (most probably me).
Here is where it gets interesting. The goal is not to eliminate your target. The goal is to be able to see their Queen. If you can see their Queen even for a split second, you show your evidence as a screenshot via the forums to the moderator, you gain 1 point (this information is not shared to the other players), and the moderator assigns you a different target. At the end of the pre-determined time span, the player with the most points wins. In case of a tie, outpost number and driller count will be considered as tie breakers.
Rules: - Only one princess allowed per base. (And only one Intel Officer)
- There is no such thing as 'you can only target your assigned player'. Normal subterfuge, you can make alliances, betray people, and gank up on people!
- You cannot tell anyone where anyone's queen is (yours included). You cannot give false information either.
- No mining!
Player List:
Niverio (moderator)
Mathwhiz9
Nojo34
TheKorfBaller
Mm1menace
Juanma206
Roadkiehl
Chariot Rider
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