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New game idea: Hide And Seek

PostPosted: Mon Apr 18, 2016 10:33 am
by niverio
After seeing that Korfballer is throwing his ideas out, I decided to throw out mine. Here it goes:

Hide And Seek: At the start of the game, a time end span will be determined by the players. I thought 10 days would be good. When the game begins, every player will be assigned a player based on map location, chosen by a moderator which will be a part of the game, but not playing it (most probably me).

Here is where it gets interesting. The goal is not to eliminate your target. The goal is to be able to see their Queen. If you can see their Queen even for a split second, you show your evidence as a screenshot via the forums to the moderator, you gain 1 point (this information is not shared to the other players), and the moderator assigns you a different target. At the end of the pre-determined time span, the player with the most points wins. In case of a tie, outpost number and driller count will be considered as tie breakers.

Rules: - Only one princess allowed per base. (And only one Intel Officer)
- There is no such thing as 'you can only target your assigned player'. Normal subterfuge, you can make alliances, betray people, and gank up on people!
- You cannot tell anyone where anyone's queen is (yours included). You cannot give false information either.
- No mining!

Player List:
Niverio (moderator)
Mathwhiz9
Nojo34
TheKorfBaller
Mm1menace
Juanma206
Roadkiehl
Chariot Rider
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Re: New game idea: Hide And Seek

PostPosted: Mon Apr 18, 2016 10:50 am
by thekorfballer
Awesome! I'm in! :)

Re: New game idea: Hide And Seek

PostPosted: Mon Apr 18, 2016 11:04 am
by mathwhiz9
Haha this seems fun. I'm down for it

Re: New game idea: Hide And Seek

PostPosted: Mon Apr 18, 2016 2:51 pm
by nojo34
Damn, i love this idea. I'm 100% in.

Re: New game idea: Hide And Seek

PostPosted: Mon Apr 18, 2016 6:54 pm
by pandasecret
sounds fun, I'm in

Re: New game idea: Hide And Seek

PostPosted: Mon Apr 18, 2016 9:10 pm
by mm1menace
Fun! I am in for this.

Re: New game idea: Hide And Seek

PostPosted: Mon Apr 18, 2016 9:13 pm
by mm1menace
I understand the first assigned queen will be based on map position, but what about further assignments? Will they be randomized but still within your pool of neighbors?

Restricted to one princess/base, and one intelligence officer overall?

If a player is eliminated, do their points still count toward winning? Could you win even if you don't survive?

Re: New game idea: Hide And Seek

PostPosted: Tue Apr 19, 2016 5:31 am
by niverio
Yes menace, it will be random but you will never be given the player who is on the other side of the map.
Yes, only 1 princess PER outpost. Consequently, you can have more than 1 princess in total. But only 1 intel officer.
About eliminated players: I think a -2 penalty is good for those who are eliminated.

Re: New game idea: Hide And Seek

PostPosted: Tue Apr 19, 2016 5:53 am
by juanma206
Sign me up!

Re: New game idea: Hide And Seek

PostPosted: Tue Apr 19, 2016 8:17 am
by niverio
Still waiting for 3 more... (This needs to be a 10 people game for maximum fun potential guys!)