Tutorial Video's- A Community Driven Guide for Noobs

-Prologue-
In terms of game design, I think its important that a game respects its players- The Demon Souls series and its successors are a fantastic example of this- The game is practically known for its no nonsense- no hand holding style. You feel like a newborn thrown into a chaotic and cruel world- but you gain one of the greatest sense of euphoria a game can give by conquering it.
Demon and Dark Souls' players thrive off of it. And I think the lack of tutorial really sets the stage and prepare the player for what kind of experience.
Subterfuge respects its player base by giving its tutorial in form of a puzzle- which is a fantastic way to approach the game, as a problem or puzzle that needs solved- but it doesn't really prepare the player entirely for what lays ahead of them:
-Specialist Interactions-
While the tutorial does show a couple key specialist interactions ad tricks it doesn't enough. Even to this day I am still finding little interactions that I'd never heard of even after all this time. While we should leave it to the player to concoct their own diplomatic style, I think we should give the new player a larger knowledge base when it comes to interactions.
I've had a couple noobies give up on this game because the puzzles made them impatient, and seemed unnecessary or unhelpful when the actual game started. Again I believe the tutorial style was primarily presented in its format to present the game in the form of a problem that needed solving. While this is brilliant it should have focused a bit more on wild cards in each game- the specialists.
Basically...
I'd like to propose an idea- a community project, to provide new players with this information in a quick tutorial like manner to help reduce some frustration that comes with the brilliant yet inadequate tutorial.
I'm proposing short, community made video's disecting some of the deeper mechanics of the game not present in the current tutorial.
I have a moderate plan formed in my head on how to approach it, but i'm curious as to your own opinions or Idea's. Again, my focus is to make the experience of a newcomer more enjoyable by giving vital information in a fast and digestible format.
The kind of people I need are specialist knowledgeable
People with a smooth and sexy voice for the short audio
Script writers
and over all some discussion on how to overall go about this.
-Jan
In terms of game design, I think its important that a game respects its players- The Demon Souls series and its successors are a fantastic example of this- The game is practically known for its no nonsense- no hand holding style. You feel like a newborn thrown into a chaotic and cruel world- but you gain one of the greatest sense of euphoria a game can give by conquering it.
Demon and Dark Souls' players thrive off of it. And I think the lack of tutorial really sets the stage and prepare the player for what kind of experience.
Subterfuge respects its player base by giving its tutorial in form of a puzzle- which is a fantastic way to approach the game, as a problem or puzzle that needs solved- but it doesn't really prepare the player entirely for what lays ahead of them:
-Specialist Interactions-
While the tutorial does show a couple key specialist interactions ad tricks it doesn't enough. Even to this day I am still finding little interactions that I'd never heard of even after all this time. While we should leave it to the player to concoct their own diplomatic style, I think we should give the new player a larger knowledge base when it comes to interactions.
I've had a couple noobies give up on this game because the puzzles made them impatient, and seemed unnecessary or unhelpful when the actual game started. Again I believe the tutorial style was primarily presented in its format to present the game in the form of a problem that needed solving. While this is brilliant it should have focused a bit more on wild cards in each game- the specialists.
Basically...
I'd like to propose an idea- a community project, to provide new players with this information in a quick tutorial like manner to help reduce some frustration that comes with the brilliant yet inadequate tutorial.
I'm proposing short, community made video's disecting some of the deeper mechanics of the game not present in the current tutorial.
I have a moderate plan formed in my head on how to approach it, but i'm curious as to your own opinions or Idea's. Again, my focus is to make the experience of a newcomer more enjoyable by giving vital information in a fast and digestible format.
The kind of people I need are specialist knowledgeable
People with a smooth and sexy voice for the short audio
Script writers
and over all some discussion on how to overall go about this.
-Jan