viewtopic.php?f=5&t=1505The changes to the King, Admiral, and Tycoon are critical.
Changes to the the vision specialists would be a nice touch as well. As it would limit stacked sentry abuse. (The, sentries firing on the whole map nonsense.) and helps keep the game as it was intended to be played. With just a moderate view past the bases you own.
Remaining changes would be nice to have, in order to give more versatility to currently, early game only/rarely used specialists.
topkilla wrote:This is how I would start - Specialists with an * have been changed. Those changes are in Italics:
- Pirate*
Sub carrying Pirate can target another sub. When targeting a sub, the Pirate's sub travels 2x faster than standard sub speed, then travels at 4x normal speed to nearest friendly outpost. - (Standard subs, not ordinary. Admiral gives the pirate a small boost, which helps with targeting other subs with a speed boost in the mid-late game)
- Princess*
Increases her outpost's sonar range by 50% of standard range. If you lose control of your Queen, the closest Princess becomes the new Queen.
- Infiltrator*
Local: Drains 20 from the shield charge of any outpost it attacks. Global: Each additional Infiltrator drains an additional 10 from the shield charge when attacking an outpost.
Combat priority: 4
- War Hero*
Destroys 20 enemy drillers when participating in combat. Every 5 days this amount is increased by #.
Combat priority: 7
- Intelligence Officer*
Increases your sonar range by 25% of standard sonar range. Shows you the type of all outposts that are outside your sonar range.
- Tycoon*
Global: Speeds up your driller production rate by 50%. Decreases supply cap by 50. Local: Produces 3 additional drillers with each production cycle while at a factory.
- Admiral*
Global: Increases speed of all your subs that aren't carrying specialists by 50% of ordinary subs. Local: Admiral travels 2x faster than ordinary subs. - King*
Global: Destroys 1 enemy driller for every 3 of your drillers that remain after specialist phase in every combat you are involved. Reduces supply cap by 50.