Specialist Idea "Bomber"

Strategy, feedback, or anything SUBTERFUGE-related
Sat May 07, 2016 5:06 pm

  • Type: Offensive
    Icon: Bomb with fuse

    Description: Local: When sent on a sub towards an enemy outpost, sub cannot be targeted and avoids all combat. Once it arrives, all enemy drillers are destroyed and enemy specialists immediately leave to their nearest friendly outpost. Local: Moves at 0.5x standard sub speed which cannot be modified.

    What this means: Send an un-targetable death sub at your enemy, at the cost of a slow, unchangeable travel time.
    Ultimate turtle buster, forcing the enemy to move.
    Opinions?
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    pandasecret
     
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Sat May 07, 2016 5:13 pm

  • If too strong, it can be promoted from the Double Agent, as he also has a similar effect of clearing a sub.
    If OP because not counter-able, he receives a combat priority of 8 when attacking an outpost only, meaning he can get stabbed by assassin or stopped by an elder.
    However, as he avoids all sub-to-sub combat, nothing can be done there.
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    pandasecret
     
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Sat May 07, 2016 5:53 pm

  • pandasecret wrote:What this means: Send an un-targetable death sub at your enemy, at the cost of a slow, unchangeable travel time.
    Ultimate turtle buster, forcing the enemy to move.
    Opinions?

    I approve of it; Does the outpost get destroyed like with a martyr?
    There is no avoiding war; it can only be postponed to the advantage of others.
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    silverberg
     
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Sat May 07, 2016 9:08 pm

  • I assume because he avoids all combat a martyr wouldn't affect it?
    Also if it's the ultimate turtle buster then why make it susceptible to an elder or assassin lol?
    "Nobody exists on purpose. Nobody belongs anywhere. We're all going to die. Come watch TV."
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    janitorialduties
     
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Sun May 08, 2016 6:52 am

  • janitorialduties wrote:I assume because he avoids all combat a martyr wouldn't affect it?
    Also if it's the ultimate turtle buster then why make it susceptible to an elder or assassin lol?

    I didn't know if would be seen as OP if it can counter Elders and Martyrs, the two real "sub stoppers" of the game. However, if it seems ok that the Bomber can otherwise pass through all subs no exceptions, then I'll change it, truly forcing the enemy to leave.
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