With all these new spec ideas, I decided to get in on the fun...
The Berserker
Pic: an axe
Motto (or whatever it's called): Fame never dies!/Pain is temporary, pride is forever.
When at an outpost, the berserker does nothing (like a smuggler, helmsman, etc.) However, when he is put in a sub, 3 things happen. 1) no other specs can go on the sub with him 2) his sub travels at 4x speed to ANY outpost, but 3) every 30 mins he travels, his sub loses 20% of the drillers onboard (kinda like how a sentry would shoot it down). Admiral boosts do not apply to this sub.
The smuggler is the only spec that has even near this kind of speed (other than a returning pirate) but smugglers only go to your outposts. The berserk can fling itself wildly at the opponent, but at the disadvantage that it harms itself in the process. The more drills you out in the sub, the bigger your en route losses. I chose 30 mins because anything less and it would barely have time to apply before it reached an outpost (we saw that speed from Niv in the Modarchy game).
I dunno, just a random thing I thought about. Like/dislike it?