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New Implementation: Time Stamps.

Posted:
Mon May 09, 2016 1:24 am
by niverio
So, I bet you all had this problem: Tried chatting with someone, and gave a 24 hour notice. Or you messaged your ally about an incoming sub of an enemy and gave an ETA. But guess what? After an hour, the message turns into 1 hour ago, 2 hours ago, and so on. So if you are micromanaging subs (which is sometimes essential) you have to know the exact time of arrival. But you can't.
In order to solve this, I suggest that each message gets a time stamp next to it. Basic, Day:Hour:Minute format. No need to update it to x hours/days ago. I think this wouldn't be hard to do. Am I wrong? If we are in contact with the devs, I think this little change should be good.
Thanks!
Re: New Implementation: Time Stamps.

Posted:
Mon May 09, 2016 1:28 am
by tw2000
Tried chatting with someone, and gave a 24 hour notice.
What does this imply? Does it mean the 24 hr AWP (aggression warning pact)? But aren't those supposed to be sent after 24 hours not land after 24 hours? (idk, but I've never had it the other way)
Re: New Implementation: Time Stamps.

Posted:
Mon May 09, 2016 1:41 am
by niverio
It was just an example Tw. I just wrote it there because it is relatable. In my opinion a 24 hour notice is a warning that one cannot launch an attack before giving 24 hour notice, but that's not the point here.
Re: New Implementation: Time Stamps.

Posted:
Mon May 09, 2016 4:56 am
by janitorialduties
Aye, it's happened to me a couple of times. Like you said, I don't know how hard it would be to implement. If it did it in 10 minute ticks from when the game starts I'd think that would be ideal?
Re: New Implementation: Time Stamps.

Posted:
Mon May 09, 2016 5:56 am
by niverio
Probably. The point is to not miss out on any calculations.
Re: New Implementation: Time Stamps.

Posted:
Mon May 09, 2016 2:28 pm
by v3xt
The opposite solution would be to have the time machine read out whatever time you are observing. So if the game was on the 10th hour of day 2 and you scrolled 2 hours forwards, instead of saying 2.0 hours from now, it would say Day 2 12:00.
Re: New Implementation: Time Stamps.

Posted:
Mon May 09, 2016 2:34 pm
by mathwhiz9
v3xt wrote:The opposite solution would be to have the time machine read out whatever time you are observing. So if the game was on the 10th hour of day 2 and you scrolled 2 hours forwards, instead of saying 2.0 hours from now, it would say Day 2 12:00.
That is the one thing I wanted implimented too. Also when you go back in time, and want to see what day it was at.