Game mode suggestion "Deep Zone"

Strategy, feedback, or anything SUBTERFUGE-related
Wed May 11, 2016 5:03 pm

  • Normal map, normal winning conditions.
    The changes: -100% sonar, and you can't see enemy subs (you can only see your subs).
    If two subs collide, only then will you see the outcome, and if any of your specs have been captured/you captured specs, you can see them returning/leaving.
    Combat preview disabled for this game mode.
    The Intelligence Officer has been modified, so that once he's hired, not only will you see a little bit, but you can now see if your outposts are being attacked.
    The Princess has been modified so that the attack recognition is only enabled at the outpost stationed, along with the vision boost.
    Sentries will be useless without a vision specialist.

    What this means: since you never know when you'll be hit, communication is key.
    So much of Subterfuge is knowing your surroundings, and with that gone, you're never sure if you're gonna win that fight; but neither does your enemy know you'll be going for them, unless they have those vision specs.
    Saboteurs are more useful, as they enable you to "test" ahead of your attack sub.
    Reporting from the Bridge
    User avatar
    pandasecret
     
    Posts: 648
    Joined: Wed Oct 21, 2015 3:53 am

Wed May 11, 2016 5:11 pm

  • So can you see drillers and/or specialists at a base or is your enemies position always hidden?
    My faith has found a resting place,
    Not in device or creed;
    I trust the ever-living One,
    His wounds for me shall plead.
    I need no other argument,
    I need no other plea,
    It is enough that Jesus died,
    And that He died for me.
    User avatar
    aclonicy
     
    Posts: 1955
    Joined: Mon Nov 09, 2015 10:21 am

Thu May 12, 2016 7:06 am

  • aclonicy wrote:So can you see drillers and/or specialists at a base or is your enemies position always hidden?

    You can only ever see your own subs, drillers, outposts, and specs, both stationed and en-route.
    Unless you have (multiple) Princesses and IOs, you can never see specs and drillers stationed at other players' outposts.
    Reporting from the Bridge
    User avatar
    pandasecret
     
    Posts: 648
    Joined: Wed Oct 21, 2015 3:53 am

Sat May 14, 2016 3:36 am

  • I feel like the princess and the IO are too OP in this variation. I would prefer to have their sonar range effects nullified. The sentry would still be able to shoot in it's normal range, and is still modified by range specs, but you just cannot see anything (except for the sub that the sentry is firing on, probably
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand



Return to General




Information
  • Who is online
  • Users browsing this forum: No registered users and 8 guests