Page 1 of 2
Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 11:28 am
by dybdalli-lama
Icon: Couple of Wavy Lines
Quote: Go with the flow.
When at a center, Hydrologist can establish a flow-lane to another center and pick incoming or outgoing. The flow-lane increases speed in one direction and reduces speed in the other. Ships working with the flow get + .5 speed, ships against move at - .5 speed.
Hydrologist can change flow-lane every 8 hours, but can only maintain one flow-lane at a time.
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 2:06 pm
by bangerz
that's cool!!
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 3:18 pm
by nojo34
like the idea. heres mine for the promotion:
Water worker.
Can create 3 streams (Same mechanics as hydrologist) and the streams give a +1 speed boost, or -1 depending on the water flow.
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 3:31 pm
by mathwhiz9
nojo34 wrote: or -1 depending on the water flow.
Does that mean... You could completely restrict access from one outpost to another? That would be really powerful early game, when there's no admirals in play
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 3:42 pm
by nojo34
mathwhiz9 wrote:nojo34 wrote: or -1 depending on the water flow.
Does that mean... You could completely restrict access from one outpost to another? That would be really powerful early game, when there's no admirals in play
You have a good point. Heres an updated version: Increases or decreases a subs speed by 50%, depending on water flow.
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 3:48 pm
by mathwhiz9
nojo34 wrote:mathwhiz9 wrote:nojo34 wrote: or -1 depending on the water flow.
Does that mean... You could completely restrict access from one outpost to another? That would be really powerful early game, when there's no admirals in play
You have a good point. Heres an updated version: Increases or decreases a subs speed by 50%, depending on water flow.
Which is back to his original speeds. But now you can have 3 lanes of travel. I like that. Except, I think he needs a different thing added onto the promoted side
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 3:56 pm
by nojo34
mathwhiz9 wrote:Which is back to his original speeds. But now you can have 3 lanes of travel. I like that. Except, I think he needs a different thing added onto the promoted side
75% and three streams could work, but most promoted specs have a different, but similar ability to its predecessor. Playing on the first name, hydrologist, which means the study of water. He could [Insert amazing idea here, my creativity tank is empty]
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 5:01 pm
by silverberg
nojo34 wrote:[Insert amazing idea here, my creativity tank is empty]
Inflict impact damage from the accelerated sub! instant 10 driller loss for the enemy having your sub smash into him while he lies dead in the water.
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 6:16 pm
by dybdalli-lama
I wasn't envisioning a promotion, just a utility specialist that could fill in to aide you or hinder an enemy. I like the Water Worker suggestion though.
My initial concept was that since there were so many other suggestions for wanting a way to slow down enemy ships I thought this would be a good way to add something to the game that would provide that.
Maybe if there was a Water Worker promotion, it could do either:
A. an actual 50% reduction or increase per boat's speed in the flow lane (so it stacks as a multiplier to enhanced speed versus just adding or subtracting the .5 - it's the same thing for all boats moving at 1, but things that go faster than that would become more drastically affected), and add an additional flow lane that must go to a second center.
or B. add an additional flow lane and leave the option open that both lanes could be routed to the same center to give a total of +1 / -1 speed in the lane and speed up the option to update flow lane to every 4 hours. That would mean that any specialist laden boat without speed & any normal boat in that lane without speed enhancement from Admiral would just get stuck in place though.
I could also get on board with a localized effect for the promoted specialist - enabling a sub he was on to move at +50% speed-stackable with other speed perks, finally giving a local speed effect that would combo with other speed specialists. The rationale being, that although multiple speed specialists on a boat can't provide redundant boat movement efficiency, the Water Worker actually has altered the flow around a sub he's on and that works with the other speed enhancements other specialists provide.
Re: Specialist Idea: Hydrologist

Posted:
Mon May 16, 2016 11:59 pm
by tw2000
How would the UI work for selecting which way and stuff you want it to go? And also we haven't had any specs with timed things before.