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Level design

PostPosted: Tue Sep 30, 2014 6:42 pm
by balthazar
Hey there!

I am well into my first match and got to wonder about the level design to our current board. I'm a big fan of the fact that the world is "round", so you happily avoid the Turkish problem diplomacy "enjoys", but as far as I could recognize (i.e. zooming waaaay back), generators and factories look like they were just evenly distributed at random with no particular criteria.

Might I bug you into sharing the logic behind how you generate levels? What are your future plans on this matter?

Re: Level design

PostPosted: Tue Sep 30, 2014 6:58 pm
by Noel
Right now the outposts are set up so everybody has a somewhat similar environment around their starting point.

However, we're planning on changing the world creation soon to make worlds with more interesting features, and having more control over the ratios of factories and generators. So yes, you will hopefully see a big improvement there.