New specialist ideas

I've thought of a couple new specialists that may make things more interesting.
Spy (promotable from Thief) - Spy hides the presence of other specialists at a location (the spy itself is visible). Should I attack that outpost?
Maybe a martyr is hiding there, maybe it's a bluff... Should help to shake up negotiations when a sub with a spy appears on your border.
Disrupter - (has a red range like sentry). Combat taking place where disrupter is present causes an EMP to shut down production at any outpost within the disrupter's range for 24 hours.
Hopefully will help with late game issues where once someone gets a big enough lead, they're hard to catch. A couple well timed/coordinated disrupters could turn the tide for those having trouble catching up.
Thoughts?
Spy (promotable from Thief) - Spy hides the presence of other specialists at a location (the spy itself is visible). Should I attack that outpost?
Maybe a martyr is hiding there, maybe it's a bluff... Should help to shake up negotiations when a sub with a spy appears on your border.
Disrupter - (has a red range like sentry). Combat taking place where disrupter is present causes an EMP to shut down production at any outpost within the disrupter's range for 24 hours.
Hopefully will help with late game issues where once someone gets a big enough lead, they're hard to catch. A couple well timed/coordinated disrupters could turn the tide for those having trouble catching up.
Thoughts?