radioactivity wrote:Trippy!
In any case - very cool man! Clearly you put a significant amount of effort into this. Well done!
Bangerz was also making a board game - seems to be a theme with people drawn to Subterfuge.
Have we ever seen bangers version? Or any other varieties out there??? The first time I ever saw this topic I was obsessing of making an functioning yet simplified Subterfuge game and I'd love to see their suggestions on how to make it work. From the link I saw at the end, (forgot his name) he did great creating a game, I just know that I want much more similarities to the game I love - Subterfuge. He took a very different approach to recreating it which was very interesting. I can't post my pictures from my phone as I'm not tech savvy, but I feel I've came up with a good basis for the actual game with main highlights: -Specialists -Economy management -Radar -The indecisiveness! -The Clock! -The Lies!
Subterfuge is extremely complex though and I think Noel said it before, making this into a board game would require humans doing the calculating...a huge drawback, but I believe it can be simplified to an ok medium if you have determined players.
I kept basically everything from the game but attempted to make it as simple as I could.
Below is my write out:
SUBTERFUGE BOARD GAME
My idea for a hugely condensed version of Subterfuge on a board game. This is an ARMY version.
THE BOARD:
Colored Tokens with 1-10 on them represent your "Armies". (This allows 1.A Clean Board & 2.Concealing your forces.)
Your Sub Count is kept track of with RISK units for each Army. (These remain off the board at all times.)
Your Specialists are kept track of with Colored Tokens with an abreviated name with your offboard RISK armies.
Turns are clockwise and once everyone takes their turn (Moving armies, attacking, reinforcing, etc.) this ends a "ROUND". There are 8 labeled rounds but these merely markers for when REINFORCEMENTS such as troops and Specialists are hired.
GAMEPLAY:
-"Radar" or "Fog of War" is still applicable. If an opposing army is within your "Radar" you can have them reveal that entire army.
-Stations: Factories, Generators and Mines can all be built. Generators & Factories cost 2U, mines start cost is 3U with +3 increase for each additional. All bases start as Factories. Mines cannot be undone. Each mine earns you 1 Victory Point (VP) per 8 rounds you hold a mine, each extra mine speeds up that process. Each player has a mine tracker chart that goes from 1-8 keeping count of their Mine production. First to 5VP's wins. Each round a player Factories produce 2units on every 4th and 8th round. Generators add 5u space (Players start with 10u space default.)
-Gifting is the same. To turn an army into a gift, place the Gift coin with the off-board army. Gifting can only be done on your turn.
-Specialists (SP): There is only one of every SP available to each player. Some can be upgraded which allows the base unit to return to the random selection pile. 3 SP's are still drawn at random. 1 SP is produced every 8th round.
-Communication: Private messages aka "Telegrams" are through texts via phone or an app.
GETTING STARTED:
Players start with 4u, Queen & 1base. On Round 4 and 8 reinforcements and shields are added. On round 8 a specialist is hired.
BIGGEST INCONVENIENCES:
Army Concealment: A player must place a small divider that hides their army count from other players.
Army Management: Moving, attacking, math, mining, reinforcing, unit capacity.