I'm designing and making a board game for my senior project, and I'm hoping to make a Subterfuge adaption.
As it is a tabletop game, obviously it couldn't be an exact copy, rather, I'd like to capture the Subterfuge style of play. And there's an additional twist, it's going to be entirely 3D Printed, so then anybody download the files and play.
So the mechanics would be similar: a series of outposts set up on a table, and each player starts out with some. (Chances are I'll switch the setting to Space, for variety and to avoid it being too much of a copy.) Two types of outposts, production and resource. To prevent needing hundreds of tiny pieces, production works a bit differently. The number of Resource Outposts owned gives a player an amount of resource to spend, and that player uses those to produce units at production outposts. The units would come in a few different classes, more powerful ones being more expensive, that way a 'sub' turns into a few ships with an aggregate power level. The game progresses in rounds, and the player's resource capacity is calculated at the beginning of each round, and spent over the course of that round. (I'm using fairly generic terms right now, I hope it's making sense.) So of course units are moved around to do combat with other players, and so on. It's just a rough outline at this point.
So does it sound interesting? Would it would play well? It's all a bit messy in my head, so any ideas or criticisms would be very helpful. The biggest problem I'm thinking about now is how to stagger movement between outposts without a game board, and yet keeping it fairly simple.