Name- The Altruist
Type- Someone Tell Me
Symbol- Undecided
Promoted From-Martyr
Abilities
Global- Gifted subs sent by the owner of the Altruist gain shields equivalent to the outpost it was sent from.(Not stackable).[Edit: Shields on a gifted sub become inneffective during sub to sub combat between two subs that are both coming from where the other is going.
Local- Enemy subs targeting the outpost the Altruist occupies become gifts if the number of drillers on the sub exceed the number of drillers[Edit: and shields] at the outpost.[Edit: The Altruist turns attacking subs into gifts the moment they are launched, right after the 15 minutes is up, or immediately when the sub comes into sonar range of the Altruist user. If it is not turned into a gift then, it will not be later.]
In Game Explanation-
Global- Gifted subs you send gain the shields of their outposts.
Local- Subs targeting the Altruist's outpost with more drillers than the outpost's drillers become gifts.
Flavor Text- No act of kindness, however small, is wasted.
Counters- Specialists. The Altruists has no effect on other specialists. A 0 driller Assassin demolishes. A Pirate catches mid- journey. Bringing drillers just under the amount defending and then a thief/king/lieutenant/general. A navigator becomes ineligible. An infiltrator infiltrates. A Martyr dies.
Strategies With The Altruist
Local Effect Based Strategies
"Tinkerer+Altruist+Queen"-The tinkerer is at maximum efficiency with the queen's maximum shield bonus, but the queen is left defenseless with no shields. Take all the drillers out. The Altruist makes any sub with any drillers aimed at the outpost a gift.
"Slim Win+Altruist"- You just barely take an outpost, and it seems like anyone could come in and take it right from you. Bring the Altruist along with you and (s)he protects you.
"Slim Loss+ Altruist"- You just barely protect an outpost, and it seems like wave 2 is coming in. Send your Altruist over to protect until you build more driller.
"Revered Elder+ Altruist"- Pretty much nothing can affect this outpost.
"Navigator+Altruist+Smuggler Patrol"- Send this sub around just inside your front lines where there are more generators than factories, or you are running low on drillers. Any time someone decides to make a move, you're already there. Requires constant checking.
"Inspector+Altruist"- Have no drillers but full shields. Cackle maniacally. Even better with a queen.
Global Effect Based Strategies
"Double Queen Protectorate"- Put a queen and a princess on the same outpost. Upon fear of them being attacked, send the princess away as a gift to yourself to another outpost. Now your princesses sub just became a turtle.
Feel free to think of your own! I'll add more as I think of them.
Hello, I'm new to the forum, and don't play often because I'm a student, but I saw specialist ideas and had already thought of my own, so I thought I'd take advantage of my Fall Break with this. Hope you all like. Constructive Criticism and Alternatives Appreciated!
Edits Abound:
I can see how this seems like you just made your outpost some indestructible force with ease, but the point is that you are sacrificing your ability to attack( having little to no drillers at this outpost) for this defense. Also, lets say you spend six hires making three Altruists( assuming she's a promotion), you can pretty safely be indestructible at three outposts. On its own, that sounds broken, but who wins a game by holding three outposts down forever? Probably noone( unless this actually happens, I don't know).
The real power in the Altruist is when it takes risks by becoming mobile and then stationary, mobile and then stationary, in the right places at the right times.