Felt I'd just share my very scattered thoughts about the rollercoaster ride that was my first Subterfuge game! I'm literally writing this as I'm thinking, so apologies if it's not a pleasure to read

- Technically the game isn't over. I've got 33 hours left. I'm in second place and felt I might as well try and win it, even thought the game is long over by now. That's one anti-climax that I didn't expect... I was hoping our FINAL BATTLE would be really epic, but the game has snowballed so much now that there's literally nothing I can do to swing it.
- Probably just newbie understanding, and I'm sure I'm wrong and will figure it out eventually, but speed increasing specialists just break the game for me. The main reason I've stopped playing is that the leader has multiple Smugglers, Admirals and Helmsmen... and I just can't keep up. He's like 100% faster than me by this point, so even if I have the numbers I can't maneuver enough to stop him.
- Still related to the previous, a lot of it is probably unfortunate specialist choice on my part. Next time I will go straight for all the speed increasers, as they're so god damn strong (I'm sure THAT will end up being a very counterable strategy that I can share with you guys next time!).
- So why does speed increasing break the game and not just make it difficult? It kills the pace. I can't predict or plan anything anymore because the speed increases blow everything out of proportion. My big rival in this game can basically bring 200 dudes from across his entire territory before I can get one default speed army to a medium-distance node. It also means that I can go to sleep and find out the game is effectively over, as massive armies are traveling distances in 5-6 hours instead of 12. I liked that in Subterfuge I could leave the game alone. I want to tinker, but I don't need to tinker. It means that despite having an Intelligence Officer and a Princess near my border with my rival, I still have a blind spot that is my downfall because the distance drills can move is so vast because of the speed increases.
- Diplomacy is indeed the king, the only reason our current leader managed to get into his position is because he cleaned up after our alliance of 4v1 bullied a guy into submission
A lot more betrayals will be needed next game!
- It's really hard to finish a guy off. Funny story from our game. My friend, who was my ally from the start, was killing it. He was owning this game. He said to me that he wanted to be a peacekeeper and prevent future wars (easy to say when you're winning!). We just had to kill this guy who was acting aggressive. So we had a 4v1 against this dude (2 active combatants on our side, plus 2 supporters who gifted and agreed not to invade our exposed behinds). He is STILL alive. Due to some extremely impressive military manuevers and the use of specialists, this guy (RickA, shoutout if you're reading!) managed to go all Spartan on our asses and survive our initial onslaught. Then we were scared. Our alliance was strong but our desire for war was severely reduced. If we just stuck together and committed to killing him, we could, but he was screwing all kinds of things up for my friend... so much so that he is now in 4th position! This RickA, the master general, with a single outpost and a shit ton of specialists, managed to single handedly bring down the top player. It was impressive... but I feel bad for my friend haha.
- One reason the above could happen was because of massed speed specialists.
- Having the win condition shook up a lot of stuff, as in all our alliances fractured, but we didn't have enough time to really make a good go of it. Once we all started getting mines, the leader had snowballed so hard that he was impregnable and we just didn't have enough time to ally against him. It feels like perhaps the 150 Neptunium was just too low of a target for our game. Perhaps it's too high of a target in other games, but for our one I really wish we didn't have to have this omg I gotta rush this dude with everything I have to win this game mentality.
Overall thoughts? It's a very fun game. I've loved it almost the entire time. I want to go back in and make different choices and perhaps even role play, as I feel that would be a really fun way to make it more about the journey and less about the win condition. I'm sure that in a different game, with different alliances, different numbers of players (we had 6) and different specialist choices, my worries about balance will be thwarted. It's funny how when I started the game I felt it was too slow, but now I'm at the end of the game I'm complaining about the speed!
Anyway, great job Ron, Noel, and Shane. This really is something special.