Strategy, feedback, or anything SUBTERFUGE-related
Post a reply

G-Complex's Specialists and You- Minister of Energy

Wed Oct 12, 2016 9:42 pm

Image

The Minister of Energy and you

The Minister of Energies is a promoted specialist deriving from the Tinkerer, and like the Tinkerer He focuses on increasing your driller capacity or your Energy Output. The MOE trades the Tinkerers shield dependent energy production with a flat 6 generators value worth of capacity. This comes at a cost of 1 driller lost during each production cycle. This is one of the two globally detrimental specialist effects in subterfuge, the other being the King- however unlike the King the Minister’s detrimental production drop can be effectively stacked.
_______________________________________________________________________________________________
-First let's go over the synergies of the Minister of Energy.-

Production Specialists- Foreman and Tycoon
-Because of the loss of production, any specialist that increases the overall production of your territory is a welcome one. The Foreman for instance acts as an additional mobile factory and is not affected by the negative effects.
The Tycoon is a classic specialist to pair with the Minister of Energy- balancing each other out with the Minister of Energy providing the the Capacity for the Tycoon to constantly produce.

Other than that, the Minister of Energy has very little combination with other specialists other than the obvious General benefit and the little known Princess Pirate MOE Mega Combo.

_______________________________________________________________________________________________

-Placement and When to Hire-
The Minister of Energy is a double edged sword and similar to the king, requires a commitment to a certain playstyle. The cut in production can drastically affect your ability to retaliate or or defend from factories.

When it comes to hiring the Minister of Energy keep a few thing in mind-

-What is your Generator to Factory Ratio in your territory and the the map in general. If you’re playing in a factory dense map, a minister could be an excellent idea.

-Do you have access to production specialists or funding from a friendly neighbor? The minister of energy allows for those production specialists to shine to their fullest potential.

-How are your borders? The minister of energy is recommended if your are at near total peace or a standstill with your opponents- this allows for your capacity to slowly fill up. You can harbor more drillers but your recovery is stunted- so try to give yourself some time to build up if you hire him.

-Also try to calculate your production and how the Minister will reduce it. Without the aid of a tycoon the loss of drillers per day is 3 times the number of factories you currently own- subtract that from your current production rate. Keep in mind your enemies production rate as well.

-If these do not apply to you and you are still low on energy- say you are skirmishing with an opponent and a hit in production would take you down, and your little tinkerer is just not enough, consider simply waiting for another tinkerer. 2 tinkers posted on an outpost with 40 (20 shield outpost with a queen on it) shield produce 240 driller capacity with no side effects.

Gifting
-Though it is fairly rare to do, gifting the Minister of Energy to bring a detriment to your opponents production can be devastating if they are starved for production and you have no need for the insane amount of energy and 2 hires- But do consider that these will drop your shield and are chained to their outpost to be effective.
_______________________________________________________________________________________________

Counters and Weaknesses
-When an opponent hires a Minister of Energy, take the above stated weaknesses into account- Due to the massive amount artificial energy gained, striking for an opponents generators is futile if your aiming to cripple enemy driller count. Focus on taking factories and capturing enemy production specialists- The Foreman and Tycoon are vulnerable while traveling to pirates or faster subs.
_______________________________________________________________________________________________

So in summary the Minister of Energy increases energy cap, lowers production, synergizes well with production specialists and is recommended for hire when things are slow and you have time to build drillers or when you have a high ratio or factories to generators.

This has been G-Complex with the specialist mini series. Remember there is nothing more powerful than 6 stacked ministers of energy.


EDITTED- Thanks Topkilla.
Last edited by g-complex on Thu Oct 13, 2016 8:31 am, edited 1 time in total.

Re: G-Complex's Specialists and You- Minister of Energy

Wed Oct 12, 2016 10:00 pm

Wow! You clearly put a lot of effort into this. Very informative and perfect for new comers. Having key sentences and phrases as certain colors was a really nice touch. Keep up the awesome work.

Re: G-Complex's Specialists and You- Minister of Energy

Wed Oct 12, 2016 10:21 pm

Wow i gotta say , that was amazing! Well written and awesome . You clearly know what you are doing . Keep up . Im learning new things.

Re: G-Complex's Specialists and You- Minister of Energy

Wed Oct 12, 2016 11:21 pm

roozbeh wrote:Wow i gotta say , that was amazing! Well written and awesome . You clearly know what you are doing . Keep up . Im learning new things.


If you are teaching Rooz (now ranked 3rd in the world), then well done. :)
(Congrats, Rooz! ;) )

After the jokes, this is a nice little write up. Well done.

g-complex wrote:there is nothing more powerful than 6 stacked ministers


Words by which to live.

Re: G-Complex's Specialists and You- Minister of Energy

Thu Oct 13, 2016 1:26 am

mm1menace wrote:
roozbeh wrote:Wow i gotta say , that was amazing! Well written and awesome . You clearly know what you are doing . Keep up . Im learning new things.


If you are teaching Rooz (now ranked 3rd in the world), then well done. :)
(Congrats, Rooz! ;) )

After the jokes, this is a nice little write up. Well done.

g-complex wrote:there is nothing more powerful than 6 stacked ministers


Words by which to live.

Lol thanks ! but I would much rather a whole thread devoted to that but this is good too lol (just kidding , dont do that :D)

Re: G-Complex's Specialists and You- Minister of Energy

Thu Oct 13, 2016 2:49 am

g-complex wrote:Other than that, the Minister of Energy has very little combination with other specialists other than the obvious General benefit and the little known Princess Pirate MOE Mega Combo.


What's the advantage of this combo?

Re: G-Complex's Specialists and You- Minister of Energy

Thu Oct 13, 2016 2:56 am

colonelblair wrote:
g-complex wrote:Other than that, the Minister of Energy has very little combination with other specialists other than the obvious General benefit and the little known Princess Pirate MOE Mega Combo.


What's the advantage of this combo?

I feel like it might be a bit of messing with us, it's not a real combo. Unless it is, in which case g-complex has learned more in 1 month of playing than I have in 1 year.

Re: G-Complex's Specialists and You- Minister of Energy

Thu Oct 13, 2016 5:16 am

Solid write up. However, you missed the most importing MoE tip: Never promote a Tinker.

Re: G-Complex's Specialists and You- Minister of Energy

Thu Oct 13, 2016 8:44 am

First off thanks for the positive support and I'll try to answer most of your Questions. I've become quite acquainted with subterfuges specialists and while I suck diplomatically (either saying too much or not enough) I can best most newbies when it comes to specialists.

So I kind of wrote a few of these for fun in my spare time. I choose the Minister of Energy because I think he is often misused, in the way that people hire him when they don't really seem to need him and panic when they see that their Production is capped.

I'd like to thank Zyxe, Roozbeh, mm1menace, TopKilla for the kind words.

colonelblair wrote:
g-complex wrote:Other than that, the Minister of Energy has very little combination with other specialists other than the obvious General benefit and the little known Princess Pirate MOE Mega Combo.


What's the advantage of this combo?

Well you see the General amplifies all specialists to do 10 drillers worth of damage to opposing subs :D

And Topkilla, I think I'll have to agree with you on a certain level-
Never promote a Tinker
. The Minister of Energy might be useful if you are having no luck hiring another tinkerer or if you can't afford to lose energy due to relocating your tinkerer. MOE is less restrictions, more compact (for transport as opposed to 2 tinkers) but comes with a sometimes debilitating side effect.

All that being said, do you folks have any requests?

Re: G-Complex's Specialists and You- Minister of Energy

Thu Oct 13, 2016 1:27 pm

Pretty sure Blair was talking about the princess pirate thing. But it is a good write up. You gonna write more?
Post a reply