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Stacking Specialists: A story of Insanity

PostPosted: Sat Nov 12, 2016 3:24 pm
by nojo34
Specialists stacking is one of the most fun things to do, most annoying to fight against, and it gives us a reason to complain. But in the end, this game would not be the same if having three kings, didn't do what three kings do now.

NatiusMaximus and I started talking in a game (i think it was the tourney) and we got into an argument: What would happen if you theoretically had enough admirals, so the travel could be brought down to a single tick. I said it would take 30 minutes to arrive. 10 for the launch time, 10 for the travel, and 10 to unload. Three game ticks. 30 minutes. However, Max thought it would only take 10 minutes. So we employed Blob, Math, and his many alts into a 10 player game. With the goal of making submarines teleport.

Fast forward a couple weeks and we start do the math on how many admirals you actually need. Im using the V=D/T formula, coupled with Blobs his own equation that finds the speed of a sub, if you plug in X admirals. [1+.5(Number of admirals)=V] A 12 hour, 72 tick journey would need 142 admirals to teleport. Blob did something else and found 66. Math is in the game and didnt do his one job. Somebody else please help

At this point Blob has 20 some admirals and his subs travel at x14 speed. A 40 hour journey is reduced to less than three hours.

Here is a picture of the Admiral's in action.
Speed.png
Speed.png (157.36 KiB) Viewed 5480 times


You may be thinking
What you are thinking wrote:Nojo!!! What is happening at Suukyi and how does pink have soooo many drillers?!?!?


Short answer: Engineers are my new favorite

Long answer: When we made the game, we decided to each stack one specialists. Blob would have Admirals, Max Generals, mathnerd Tycoons, and I Engineers. Max promptly said generals would be a waste as they are linear and we all know 10 generals can do. Our new goal was to: Teleport a Submarine, Force our factory slaves to make a drill every tick, and see just how big engineers can snowball. (Spoiler: Getting that many engineers was the easy part)

Math has a too many tycoons to count. He is producing at otherworldly speeds, so there are infinite drills to throw and my engineers.
IMG_3766.PNG
IMG_3766.PNG (36.05 KiB) Viewed 5480 times


Our first launch at me 577 drills, at 9 engineers. 450% repair rate boosted me up to about 3,000 drills. Think that is crazy, let's see how far the rabbit hole goes. A couple 'attacks' later and its 49730 drills, attacking my 13 engineers. 650% repair rate breaches the 30,000 driller limit.

I wont bore you with all the numbers, But we broke 1,000,000 drills at single base. 25 engineers. let that sink in... one million drillers at a base. Exponential growth is fun.

We ran into a problem: Loading that massive amount drills onto a sub took waaay to long. In the 10 minute loading phase, i could never fit more than 30,000 drills on. This was fixed by scheduled the orders, time, and enough scrolling to make your fingers fall off. Somehow, i still have all 10.

Take a look at these pictures.
engi.png
engi.png (89.15 KiB) Viewed 5480 times

drill.png
drill.png (138.4 KiB) Viewed 5480 times


Thats about it for now. WE have one more trick planed, but i want spoil the finale. Sorry for making this post huge. Just kinda went on and on.

Re: Stacking Specialists: A story of Insanity

PostPosted: Sat Nov 12, 2016 3:28 pm
by nojo34
Reserved.

Math, Max, Blob, feel free to add anything. Ill post your stories here.

Re: Stacking Specialists: A story of Insanity

PostPosted: Sat Nov 12, 2016 3:50 pm
by nautiusmaximus
The only thing I have to add is my bit about the argument, and that was that my theory actually initially was based on what would happen when you reached 100% speed and moved beyond. I was attempting to think in the abstract about the theoretical ability of a sum to actually move backward in time. Of course I was more interested in what the creators had put in place to keep us from moving subs backward in time. Unfortunately we shall never know because the game is already getting glitchy and we aren't at 30 days yet.

Re: Stacking Specialists: A story of Insanity

PostPosted: Sat Nov 12, 2016 3:56 pm
by coltspaesano
Oh my god, this is great. I remember you mentioned this and it is so cool. Great job guys, keep up he good work

Re: Stacking Specialists: A story of Insanity

PostPosted: Sat Nov 12, 2016 3:57 pm
by mathwhiz9
10 player game, 4 forum regulars, and 6 of my alts. A couple times I had nojo and blob decide to start attacking some of my alts. And let me tell you, it is REALLY annoying to fight against double digit spec stacks. I had to do some shield disabling so nojo didn't grow too huge when he attacked, and even kings couldn't stop the admiral strike. But luckily I wasn't trying to beat them, cause I'm not sure I could've :lol:

And my current production is +6 every 0.7 hours

Re: Stacking Specialists: A story of Insanity

PostPosted: Sat Nov 12, 2016 4:04 pm
by niverio
Guys I want to add something. Test this out for me.
If you have 10 ministers of energy, do your factories produce -4 drillers, or simply 0?

Re: Stacking Specialists: A story of Insanity

PostPosted: Sat Nov 12, 2016 4:18 pm
by blobbydont
So at this point Math is producing every .7 hours, just wanted to throw that out there.

I was using (Time to travel) = (Time to travel regular) / (Speed boost of Admirals). Similar to Nojo, but he used Time Machine clicks and I used hours in decimal. I have 29 Admirals now, so if we ever do make it all the way it'll be hard.

Basically we're trying to break subterfuge. So far, it crashes more often.

Re: Stacking Specialists: A story of Insanity

PostPosted: Sun Nov 13, 2016 5:23 am
by high commander jay
Could you take a picture of the intelligence report for me? It must look hilarious!

Re: Stacking Specialists: A story of Insanity

PostPosted: Sun Nov 13, 2016 9:09 am
by mathwhiz9
Image
You can also see most of the spec stacks here too

Re: Stacking Specialists: A story of Insanity

PostPosted: Sun Nov 13, 2016 11:21 am
by bleatingsheep39
Try stacking:
Sentries - Maybe try getting so many an enemy sub is attacked every tick, or maybe even multiple times every tick
Thieves - With enough thieves, one could lose next to no drillers when attacking outposts.
Kings - If their effects even stack, you could theoretically make an enemy lose all of their drillers (even if they had insane amounts). I wouldn't imagine you could stack shield charge, though.