aclonicy wrote:This idea has been mentioned before and while good in theory, it totally destroys the predictablity of subterfuge. Turning off a mine to give your ally more time to gain is nice, but it's not really fair as it would be done on a whim and undermine what the other player had done to beat your ally. Factories is messy because if your sonar shows you're winning your fight because your opponent caps, and then they just turn off some random factory, you could then lose because of it which is pretty dumb
ron wrote:hi Nojo, sorry for the suuuuuuper late reply. i've been behind on email because of the holidays.
so yeah, we've been meaning to do a minor update with just essential stuff and super easy fixes. the main gameplay issue we're hearing about is that the king is overpowered. we suspect this is only an issue in domination games, that tend to be longer and can accumulate a large number of kings. if you (or anyone else from the community) has feedback on that we'd like to hear it.
any other serious gameplay issues you think we should examine for the update?
probably worth mentioning that our intent for this update would be to fix things that are broken or problematic, not add new features.
ron
nojo34 wrote:Email from Ronron wrote:hi Nojo, sorry for the suuuuuuper late reply. i've been behind on email because of the holidays.
so yeah, we've been meaning to do a minor update with just essential stuff and super easy fixes. the main gameplay issue we're hearing about is that the king is overpowered. we suspect this is only an issue in domination games, that tend to be longer and can accumulate a large number of kings. if you (or anyone else from the community) has feedback on that we'd like to hear it.
any other serious gameplay issues you think we should examine for the update?
probably worth mentioning that our intent for this update would be to fix things that are broken or problematic, not add new features.
ron
So yes, it is a balance update, nothing new will be added. I propose we nerf the king and admiral, everything else can stand. We buff the elder (cancel globals), engineer (to repair global effects), infiltrator (30 shields and 1.5X speed), and war hero (25 drills) while leaving the rest unchanged. I know nobody will agree, however in my opinion of 139 games experience, this is the mandatory changes needed. I will send a follow up email to this, including my changes unless i hear well thought out opposition. I dont want to squable over numbers, simply which specs need a change.
aclonicy wrote:I think admiral and engi are good as is. If an engi repaired global I'd say it'd be overpowered, even though I think it's not too great now, I'd leave it on the weak end not the strong one. I rarely hire admirals anyway so I don't feel they need to be any weaker.