My thoughts on all the specs:
Diplomat: Needs a big upgrade. Maybe he can make it so subs within his range send 5% of their drillers to his outpost every six hours.
Revered Elder: Swapping the combat priority with the martyr could work as an upgrade. Maybe he could have a range similar to that of an outpost, and any combats involving you within his range have his affects applied.
Foreman: Foreman might need a slight nerf. Maybe only 4 extra drillers instead of six, as large amounts of them can make a player OP.
Engineer: Might also need a nerf to just 20%. The driller repair could be after the spec phase, in which case it should be 10%.
Pirate: Maybe it could be scheduled to target another sub after winning a battle attacking a sub.
Lieutenant: Even in the early game, 5 drillers is nothing. The 50% boost is also quite meaningless. 5 drillers should go to 10, at least. 50% should go to x2, as that would actually make this spec useful.
General: 10 drillers is little more than 5, but the global effect makes the General decent. Maybe it could stack, so three specs on a sub = 30 DMG and a general is 20 DMG, so 3 generals is 60 damage.
Princess: As it's just one outpost, maybe put the sonar increase up to 75%.
Queen: You're just right, Your Majesty.
Infiltrator: Maybe rather than a figure, just 50% of the max shields of the outpost would make it interesting. A speed boost could also be good.
Sentry: And, Madame Queen, your sentry is just right too.
War Hero: 30 drillers, maybe even 40.
Intel Officer: Maybe more of these after the first one will be +30% sonar as the outpost type bonus can't be 'stacked'.
Tinkerer: No need for changes here.
MoE: Or here. People on these forums seem to hate the MoE but I personally quite like it.
Saboteur: Can be useful sometimes. I wouldn't edit it.
Assassin: You should only get one with a hire.
Inspector: Both the inspector and sec chief do a good job and aren't OP.
Sec Chief: See above.
DA: I remember the noob days when I sent a queen and a DA to my opponents... This spec is OP, but only when used properly. So it should be left be.
Thief: Increase it to 25%.
Smuggler: Make it travel to enemy outposts at x0.5 speed.
Tycoon: Is fine as it is.
Navigator: Is also fine as it is.
Admiral: Remove the x2 bonus and make the x0.5 bonus for all subs, not just ones without specs.
Martyr: Make her blast radius bigger.
Helmsman: Is negated by a Smuggler when travelling to enemy outposts to make the speed factor 1.
Hypnotist: Nothing much here.
King: Ok, the king. This specialist needs a lot of changes. First off, remove the shield penalty and replace it with reducing driller cap by 50. Make the driller destruction 1 in 4. The king is just OP and it's not designed correctly. It needs an improvement, if nothing else in this list, or anything else at all, is changed. HOWEVER, these changes should be done over a few updates so players don't suddenly find one of their specs has been changed completely and they can't adjust.
Thanks, Sheep
Baa.