Reserved. Will be full soon.
New
Combat specs (Anything with a combat priority) would take too much time to implement with out budget. Adding to the combat priority system would break it, as everything is in its correct place now. However, the general and king take place, but after the spec phase. Something else like that would be acceptable in my mind.
This is what i want in terms of additions
On to the additions! *New specs*
Recruiter -Local production on subs. Base of 75% of normal factoty. Foreman and tycoon can increase.
Bouncer - Whenever a base is defending against a sub with a speed boost, the base's shields are multiplied by the opposing subs speed multiplier.
*New Promotions*
Diplomat promotes to
Warden Allows captured specs within to be moved. More complex than that, read the thread
Elder promotes to
Chancellor, a specialists that blocks global effects within a certain range.
Double agent promoted to
Evader Ignores sub to sub combat, but travels slower. Local effect.