Eliminating a player

Strategy, feedback, or anything SUBTERFUGE-related
Sun Jun 21, 2015 8:40 pm

  • it seems like maybe there should be an award of some amount of NP for eliminating another player.

    Not golden snitch level, but something.
    FateCreatr
     
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Mon Jun 22, 2015 3:26 am

  • as a player, i agree. simply having one less opponent doesn't feel like enough. the problem with a reward for this is that it makes the powerful even more powerful. we think there's already enough (perhaps too much) positive feedback for leaders.

    any ideas on rewards that won't provide positive feedback for the already-strong?
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    ron
     
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Mon Jun 22, 2015 9:51 am

  • You should get the "Head of the Queen" or "Headhunter" specialist. The specialists doesn't do much but maybe show you the fog of war location of each queen on the map?

    Or more passively, each head you gather adds a tally to your overall ranking. Would be neat to see.
    thestash
     
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Mon Jun 22, 2015 10:13 am

  • Eliminating a player is pretty hard. Actively killing them is way harder then breaking their spirit.

    1. The first thing that comes to mind is just 20 NP. An early kill like that would allow a player to then fund others. (Though it should probably be a % of the games goal since 20 could mean a lot more in some games then others, so 10% in this case).

    2. Alternatively it can be the same reward in spirit but proportional. Maybe a formula like 10% of the total in game NP goal minus the progression toward that goal. That way a player with 180 NP who eliminates a player doesn't automatically win. in this case they would only be awarded 2 NP [(200-180)*.1]. Not much, but still useful.

    3. Another alternative is to treat it like a bounty. So instead of the rather arbitrary 10% figure, it could be modified by the number of initial players in the game. In a 10 player game with a total goal of 200, each player is worth 20 NP (200 divided by 10). in a 6 player game with a goal of 150 each player is worth 25. etc etc.

    4. Then you could still add the modifier I mentioned in point 2 to balance out leaders.

    5. it would have to be tested, but you could maybe do the same thing for resigned or auto eliminated players as well, but divide the total bounty up and give it to each surviving player thereby artificially speeding up the game. This may have bad side effects, but I'd like to try it.

    6. I could keep going but i'll stop now.
    FateCreatr
     
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Mon Jun 22, 2015 12:46 pm

  • i wonder if just keeping track of that as a stat in your profile (# of heads collected) would be enough to make it feel meaningful. if we have in-game currency one day, maybe that could be a reward for eliminating players, but that could be gamed.

    and awarding NP would open up more king-making options, which is already a problem when players can gift everything they have to another (still trying to figure out how to minimize this effect).
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Mon Jun 22, 2015 1:32 pm

  • True about the King making... There may be some ways to mitigate that. I'll think about it.
    FateCreatr
     
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