niverio wrote:Number 1) How doesn't it fix anything? You said the problem was in the specialists. I am trying to make all of them balanced here, although I am not perfect, even if we still keep the stacking, I think the game will be more balanced after these changes.
I just wrote two threads on the subject. - I said the problem is with having an unmatched number of specialists. Mainly, due to a player losing, gaining a safe haven, and giving all their specs away.
You're propose changes ignore any changes to the 3 specialists that completely break core came mechanics when stacked.
niverio wrote:2) I don't think it's THAT complicated. You understood everyrhing, right? Is there any inambigous thing you didn't understand? Sure, my diplomat's ability would be a little complicated, but it isn't anything that can't be fixed (Like we can just revise the combat priority list so that the ones who would be "glitchy won't match at all. Like putting the assassin at combat priority 7, leaving 6 blank, and putting the war hero/lt. At 8, so that Assassin and Double Agent won't use their effects simultaneously, making the game crash.) I think the rest are pretty much straightforward.
Don't be obtuse.
You changed a ton of specialists around. Gave some extremely complex abilities. And again, ignored the 3 game mechanic breaking specialists.
The goal is as simple, and few changes as possible to make the game as balanced as possible.