Niverio's List to Balance All Specialists (Feedback Please)

Strategy, feedback, or anything SUBTERFUGE-related

  • Generally, I suppose I like most of the changes in theory. I think though that by making some of these more significant changes, maybe we shouldn't nerf global abilities. If your going to power up the other specs, then you can't limit global to 1. I'm not saying they should be infinite, because as nojo, math, blobs and I proved that's just ridiculous. But I'm pretty sure it would limit you to one speed boost from the admiral and then you would be forced to hire the helmsman to get any extra speed. While I do understand that it is the point to encourage the hiring of other specs, I do think that we could not totally turf the global idea, but maybe have it at a limit of three stacks. Or 1 stack for the king and 3 stacks for the rest of the global specs! Otherwise I like what's happening up there in your list Niv!
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  • Idea: (props to max for the inspiration) Impose a limit on how high Global's can stack. Say three on the king and admiral as tycoons, leaving the rest untouched. Doing this keeps the incentive to hire a second hypnotist, while simultaneously preventing any insane stacks.
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  • Highly disagree with pretty much all of it. None of it fixes any of the balance issues currently with the game. And a lot of the changes make things way more complicated
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  • topkilla wrote:Highly disagree with pretty much all of it. None of it fixes any of the balance issues currently with the game. And a lot of the changes make things way more complicated


    Think I'm with you, Topkilla.
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  • topkilla wrote:Highly disagree with pretty much all of it. None of it fixes any of the balance issues currently with the game. And a lot of the changes make things way more complicated

    Give reasons. Explain. It's easy to write something like this, explain why you are thinking it this way.
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  • No... spec stacking is the best ;(
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  • nautiusmaximus wrote:Generally, I suppose I like most of the changes in theory. I think though that by making some of these more significant changes, maybe we shouldn't nerf global abilities. If your going to power up the other specs, then you can't limit global to 1. I'm not saying they should be infinite, because as nojo, math, blobs and I proved that's just ridiculous. But I'm pretty sure it would limit you to one speed boost from the admiral and then you would be forced to hire the helmsman to get any extra speed. While I do understand that it is the point to encourage the hiring of other specs, I do think that we could not totally turf the global idea, but maybe have it at a limit of three stacks. Or 1 stack for the king and 3 stacks for the rest of the global specs! Otherwise I like what's happening up there in your list Niv!

    Yeah I know, but my main purpose was to limit the kingmakers. People at a losing fight mostly tend to give specs to the strong guy to let him eliminate somebody else so that they can finish higher.
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  • niverio wrote:
    topkilla wrote:Highly disagree with pretty much all of it. None of it fixes any of the balance issues currently with the game. And a lot of the changes make things way more complicated

    Give reasons. Explain. It's easy to write something like this, explain why you are thinking it this way.


    I gave two reasons.
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  • topkilla wrote:
    niverio wrote:
    topkilla wrote:Highly disagree with pretty much all of it. None of it fixes any of the balance issues currently with the game. And a lot of the changes make things way more complicated

    Give reasons. Explain. It's easy to write something like this, explain why you are thinking it this way.


    I gave two reasons.

    Number 1) How doesn't it fix anything? You said the problem was in the specialists. I am trying to make all of them balanced here, although I am not perfect, even if we still keep the stacking, I think the game will be more balanced after these changes.

    2) I don't think it's THAT complicated. You understood everyrhing, right? Is there any inambigous thing you didn't understand? Sure, my diplomat's ability would be a little complicated, but it isn't anything that can't be fixed (Like we can just revise the combat priority list so that the ones who would be "glitchy won't match at all. Like putting the assassin at combat priority 7, leaving 6 blank, and putting the war hero/lt. At 8, so that Assassin and Double Agent won't use their effects simultaneously, making the game crash.) I think the rest are pretty much straightforward.
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  • niverio wrote:Number 1) How doesn't it fix anything? You said the problem was in the specialists. I am trying to make all of them balanced here, although I am not perfect, even if we still keep the stacking, I think the game will be more balanced after these changes.


    I just wrote two threads on the subject. - I said the problem is with having an unmatched number of specialists. Mainly, due to a player losing, gaining a safe haven, and giving all their specs away.

    You're propose changes ignore any changes to the 3 specialists that completely break core came mechanics when stacked.

    niverio wrote:2) I don't think it's THAT complicated. You understood everyrhing, right? Is there any inambigous thing you didn't understand? Sure, my diplomat's ability would be a little complicated, but it isn't anything that can't be fixed (Like we can just revise the combat priority list so that the ones who would be "glitchy won't match at all. Like putting the assassin at combat priority 7, leaving 6 blank, and putting the war hero/lt. At 8, so that Assassin and Double Agent won't use their effects simultaneously, making the game crash.) I think the rest are pretty much straightforward.


    Don't be obtuse.

    You changed a ton of specialists around. Gave some extremely complex abilities. And again, ignored the 3 game mechanic breaking specialists.

    The goal is as simple, and few changes as possible to make the game as balanced as possible.
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