[url]Specialists in this game should sort of be considered something similar to "research" in other war-like games like Civilization. On a basic level, The bigger your nation, the quicker you can research more advanced things, the stronger you become[/url]
Correct, so when you have the power to completely overwhelm an enemy if they are willing to gift you everything they have just for their survival, then you should be perfectly allowed to take it. The issue here is that players can become unbeatable if they get someone to do that, and that's the point. You want to be unbeatable in subterfuge, you can to threaten, coerce and dominate your enemies into getting what you want. And if you can, congratulations you did it right! If you didn't but your enemy did then you failed, you could've done the same thing your enemy did and because just as powerful. And yeah turtling is strategy, a good turtle will kick butt in the last few days of the game, but if you don't get your turtle strengthened in time, sometimes you have to concede to the enemy or die. That's a choice you can make, and if you choose to support your killer to get a better place, then congratulations, you and your beneficiary will do better.
Ultimately gaining strength is the path to victory in subterfuge and there is nothing wrong with the current ways of increasing your strength.